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		<title><![CDATA[Maratis forum - Settings for a terrain]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=34</link>
		<description><![CDATA[The most recent posts in Settings for a terrain.]]></description>
		<lastBuildDate>Sun, 20 Feb 2011 19:05:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Settings for a terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=121#p121</link>
			<description><![CDATA[<p>Check that you didn&#039;t scale the terrain (scale need to be 1.0 1.0 1.0),<br />for triangle-mesh collision, scaling is not supported in the actual version,</p><p>it will be added in the next release (code is already done).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 20 Feb 2011 19:05:15 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=121#p121</guid>
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			<title><![CDATA[Settings for a terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=120#p120</link>
			<description><![CDATA[<p>Hi,<br />I don&#039;t know if this topic is at the right place.<br />I&#039;m trying to replace the room in the Jules level by a terrain made with a simple subdivided grid from Blender.<br />I put it in the level, set &quot;Physics&quot; on, choose &quot;Triangle-Mesh&quot; for shape collision and set &quot;Ghost&quot; off and put the same physics settings as the stoneset.mesh , but the character doesn&#039;t collide well with the grid. It quickly goes trough it as I try to move it around the ground.<br />How could I solve this ?</p>]]></description>
			<author><![CDATA[dummy@example.com (Ed)]]></author>
			<pubDate>Sun, 20 Feb 2011 18:49:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=120#p120</guid>
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