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	<title type="html"><![CDATA[Maratis forum - How to get normal map to work]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=341&amp;type=atom"/>
	<updated>2012-04-06T13:51:25Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=341</id>
		<entry>
			<title type="html"><![CDATA[Re: How to get normal map to work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1774#p1774"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>so I made a quick test with the textures you linked,<br />for me it&#039;s working good, but at some point I taught something was wrong,<br />and in fact I exported a room with bad normals :</p><p>- check that your normals are not flipped in blender (use &quot;flip&quot; button or &quot;calculate outside&quot; to be sure)<br />- enable the &quot;smooth&quot; shading in blender to visualize the real normals (don&#039;t use the flat mode).<br />- and then be sure you are applying the &quot;edge split&quot; modifier to have clean smoothing groups.</p><p>It can also be that your UV mapping is reversed in x or y for the floor.</p><p>Tell me if it works, and I&#039;ll investigate more on this topic.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-06T13:51:25Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1774#p1774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get normal map to work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1756#p1756"/>
			<content type="html"><![CDATA[<p>Thank you,<br />I&#039;ll try to have an eye at it, it can be a difference in the way maratis uses normal map.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-03T18:27:30Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1756#p1756</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get normal map to work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1752#p1752"/>
			<content type="html"><![CDATA[<p>Hi, i tested a small room with textures from evil lair:<br /><a href="http://www.evillair.net/v2/index.php?option=com_content&amp;task=view&amp;id=28&amp;Itemid=43">http://www.evillair.net/v2/index.php?op &#133; ;Itemid=43</a><br />Its the last one, named eX.</p><p>The texture normals on the floor are inverted, on the wall not. Maybe theres something with the normal map, or i have forgotten to check the normal map option in blenders texture settings. Is the normal mapping in a standard material world space when this box is unchecked?</p>]]></content>
			<author>
				<name><![CDATA[chimp]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=752</uri>
			</author>
			<updated>2012-04-03T10:49:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1752#p1752</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get normal map to work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1744#p1744"/>
			<content type="html"><![CDATA[<p>Hi,<br />is it also inverted in blender ? how did you do the normal map ?<br />With an image software (gimp, photoshop) you might try to reverse the texture&#039;s red and green components.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-01T21:56:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1744#p1744</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to get normal map to work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1743#p1743"/>
			<content type="html"><![CDATA[<p>Hi. The exporter script is working fine, however normal mapping is not showing up with the generated entitys. I am using blender 2.62, the script is 2.57.</p><p>EDIT: it works now, but the normap map is inverted.</p>]]></content>
			<author>
				<name><![CDATA[chimp]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=752</uri>
			</author>
			<updated>2012-04-01T20:40:58Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1743#p1743</id>
		</entry>
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