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		<title><![CDATA[Maratis forum - How to get normal map to work]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=341</link>
		<description><![CDATA[The most recent posts in How to get normal map to work.]]></description>
		<lastBuildDate>Fri, 06 Apr 2012 13:51:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to get normal map to work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1774#p1774</link>
			<description><![CDATA[<p>Hi,</p><p>so I made a quick test with the textures you linked,<br />for me it&#039;s working good, but at some point I taught something was wrong,<br />and in fact I exported a room with bad normals :</p><p>- check that your normals are not flipped in blender (use &quot;flip&quot; button or &quot;calculate outside&quot; to be sure)<br />- enable the &quot;smooth&quot; shading in blender to visualize the real normals (don&#039;t use the flat mode).<br />- and then be sure you are applying the &quot;edge split&quot; modifier to have clean smoothing groups.</p><p>It can also be that your UV mapping is reversed in x or y for the floor.</p><p>Tell me if it works, and I&#039;ll investigate more on this topic.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 06 Apr 2012 13:51:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1774#p1774</guid>
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			<title><![CDATA[Re: How to get normal map to work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1756#p1756</link>
			<description><![CDATA[<p>Thank you,<br />I&#039;ll try to have an eye at it, it can be a difference in the way maratis uses normal map.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 03 Apr 2012 18:27:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1756#p1756</guid>
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		<item>
			<title><![CDATA[Re: How to get normal map to work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1752#p1752</link>
			<description><![CDATA[<p>Hi, i tested a small room with textures from evil lair:<br /><a href="http://www.evillair.net/v2/index.php?option=com_content&amp;task=view&amp;id=28&amp;Itemid=43">http://www.evillair.net/v2/index.php?op &#133; ;Itemid=43</a><br />Its the last one, named eX.</p><p>The texture normals on the floor are inverted, on the wall not. Maybe theres something with the normal map, or i have forgotten to check the normal map option in blenders texture settings. Is the normal mapping in a standard material world space when this box is unchecked?</p>]]></description>
			<author><![CDATA[dummy@example.com (chimp)]]></author>
			<pubDate>Tue, 03 Apr 2012 10:49:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1752#p1752</guid>
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		<item>
			<title><![CDATA[Re: How to get normal map to work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1744#p1744</link>
			<description><![CDATA[<p>Hi,<br />is it also inverted in blender ? how did you do the normal map ?<br />With an image software (gimp, photoshop) you might try to reverse the texture&#039;s red and green components.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 01 Apr 2012 21:56:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1744#p1744</guid>
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		<item>
			<title><![CDATA[How to get normal map to work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1743#p1743</link>
			<description><![CDATA[<p>Hi. The exporter script is working fine, however normal mapping is not showing up with the generated entitys. I am using blender 2.62, the script is 2.57.</p><p>EDIT: it works now, but the normap map is inverted.</p>]]></description>
			<author><![CDATA[dummy@example.com (chimp)]]></author>
			<pubDate>Sun, 01 Apr 2012 20:40:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1743#p1743</guid>
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