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	<title type="html"><![CDATA[Maratis forum - OpenGL 1.4 support?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=345&amp;type=atom"/>
	<updated>2012-04-08T09:41:38Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=345</id>
		<entry>
			<title type="html"><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1790#p1790"/>
			<content type="html"><![CDATA[<p>Thanks, That will make things a lot nicer.</p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-04-08T09:41:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1790#p1790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1789#p1789"/>
			<content type="html"><![CDATA[<p>yes, you can do : engine-&gt;getRenderer()-&gt;getName()<br />the fixed renderer will return &quot;FixedRenderer&quot;</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-08T09:37:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1789#p1789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1786#p1786"/>
			<content type="html"><![CDATA[<p>That seems to have fixed it. It also seems that one of the computers I was having it tested on didn&#039;t have the VC++2010 runtime installed on it, so I was having different results with an older version, which was using the prebuilt binaries (VC8 I assume) and the ones I built.</p><p>This is quite helpful. Just checking, can we get, from a game/plugin whether it will be using the fixed renderer? So we can display a plugin.</p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-04-07T18:32:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1786#p1786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1784#p1784"/>
			<content type="html"><![CDATA[<p>&gt; yes, it seems to be that</p><p>For now if you publish your game project with the FixedRenderer it should be ok,<br />and I will also add the fix to the player for a safer run.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-07T18:06:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1784#p1784</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1783#p1783"/>
			<content type="html"><![CDATA[<p>Are you running the same thing on both ? is it using the FixedRenderer and not the StandardRenderer ?</p><p>I know at some point I added a fix in Maratis to force the FixedRenderer if opengl was lower than 2.0, maybe I forget to copy the line to the player.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-04-07T18:03:26Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1783#p1783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[OpenGL 1.4 support?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1782#p1782"/>
			<content type="html"><![CDATA[<p>This is a bit of a strange one, Maratis Editor seems to run fine with OpenGL 1.4, whereas Maratis Player (or when you run the game from within the editor) just displays a blue screen.</p><p>I realise that OpenGL 1.4 is ooooooold now and the solution would be &quot;get updated drivers/graphics card which supports newer OpenGL&quot; but I was just wondering, What is it that&#039;s stopping the &quot;game&quot; from rendering normally, whereas the 3D view within the editor renders fine. Is it possible to force a switch to a &quot;low def mode&quot; for 1.4 cards? Games themselves can implement some sort of popup or message of some form saying &quot;Game is not optimised for this graphics card so may not display as expected&quot;.</p><p>I just think that, if this can be sorted, at least in some way, it can only improve Maratis. Plus next week I will be away from my PC with my netbook which only has a i945 GPU, so if I could persuade this to work, I can be more productive <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-04-07T17:13:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1782#p1782</id>
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