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		<title><![CDATA[Maratis forum - OpenGL 1.4 support?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=345</link>
		<description><![CDATA[The most recent posts in OpenGL 1.4 support?.]]></description>
		<lastBuildDate>Sun, 08 Apr 2012 09:41:38 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1790#p1790</link>
			<description><![CDATA[<p>Thanks, That will make things a lot nicer.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sun, 08 Apr 2012 09:41:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1790#p1790</guid>
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		<item>
			<title><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1789#p1789</link>
			<description><![CDATA[<p>yes, you can do : engine-&gt;getRenderer()-&gt;getName()<br />the fixed renderer will return &quot;FixedRenderer&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 08 Apr 2012 09:37:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1789#p1789</guid>
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		<item>
			<title><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1786#p1786</link>
			<description><![CDATA[<p>That seems to have fixed it. It also seems that one of the computers I was having it tested on didn&#039;t have the VC++2010 runtime installed on it, so I was having different results with an older version, which was using the prebuilt binaries (VC8 I assume) and the ones I built.</p><p>This is quite helpful. Just checking, can we get, from a game/plugin whether it will be using the fixed renderer? So we can display a plugin.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sat, 07 Apr 2012 18:32:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1786#p1786</guid>
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		<item>
			<title><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1784#p1784</link>
			<description><![CDATA[<p>&gt; yes, it seems to be that</p><p>For now if you publish your game project with the FixedRenderer it should be ok,<br />and I will also add the fix to the player for a safer run.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 07 Apr 2012 18:06:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1784#p1784</guid>
		</item>
		<item>
			<title><![CDATA[Re: OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1783#p1783</link>
			<description><![CDATA[<p>Are you running the same thing on both ? is it using the FixedRenderer and not the StandardRenderer ?</p><p>I know at some point I added a fix in Maratis to force the FixedRenderer if opengl was lower than 2.0, maybe I forget to copy the line to the player.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 07 Apr 2012 18:03:26 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1783#p1783</guid>
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		<item>
			<title><![CDATA[OpenGL 1.4 support?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1782#p1782</link>
			<description><![CDATA[<p>This is a bit of a strange one, Maratis Editor seems to run fine with OpenGL 1.4, whereas Maratis Player (or when you run the game from within the editor) just displays a blue screen.</p><p>I realise that OpenGL 1.4 is ooooooold now and the solution would be &quot;get updated drivers/graphics card which supports newer OpenGL&quot; but I was just wondering, What is it that&#039;s stopping the &quot;game&quot; from rendering normally, whereas the 3D view within the editor renders fine. Is it possible to force a switch to a &quot;low def mode&quot; for 1.4 cards? Games themselves can implement some sort of popup or message of some form saying &quot;Game is not optimised for this graphics card so may not display as expected&quot;.</p><p>I just think that, if this can be sorted, at least in some way, it can only improve Maratis. Plus next week I will be away from my PC with my netbook which only has a i945 GPU, so if I could persuade this to work, I can be more productive <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sat, 07 Apr 2012 17:13:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1782#p1782</guid>
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