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		<title><![CDATA[Maratis forum - Particles]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=351</link>
		<description><![CDATA[The most recent posts in Particles.]]></description>
		<lastBuildDate>Thu, 17 May 2012 11:29:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1995#p1995</link>
			<description><![CDATA[<p>Hi Vegas, That&#039;s a impressive work ! <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Alinor)]]></author>
			<pubDate>Thu, 17 May 2012 11:29:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1995#p1995</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1994#p1994</link>
			<description><![CDATA[<p>Some new screens 2 for waterfall, and something went really wrong with the pipe room, i had to try something esle<br /><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/Pictures/MaraForum/Tilesetx2.jpg" alt="PunBB bbcode test" /></span><br />Terrain texture on screen 2 is ugly i know &gt;.&lt;<br />Still a lot of things to fix/improve and i&#039;ll be back again !</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Thu, 17 May 2012 02:36:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1994#p1994</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1971#p1971</link>
			<description><![CDATA[<div class="quotebox"><cite>Vegas wrote:</cite><blockquote><p>Sorry if you feel offended, that wasn&#039;t intended at all.<br />I ensure you i have written this without any form of agressivity</p></blockquote></div><p>Ok fair enough, I did wonder given the possible language barrier.Stuff happens</p><p>cheers<br />gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 13 May 2012 03:32:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1971#p1971</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1967#p1967</link>
			<description><![CDATA[<p>Sorry if you feel offended, that wasn&#039;t intended at all.<br />I ensure you i have written this without any form of agressivity</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Sat, 12 May 2012 02:55:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1967#p1967</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1966#p1966</link>
			<description><![CDATA[<div class="quotebox"><cite>Vegas wrote:</cite><blockquote><p>@Nistur, Thanks! I will improve them and post some new screens, <br />once its good enough for you i upload the files <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>@Gamemaker, I think you missed the point, these are test scenes for the future particle system <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>I think you could have been nicer about it, but I get the point now.<br />Or maybe its just the (dutch, french or german) way of speaking about such issues.</p><p>You could have just said: They are just examples for what will be used to showcase particles , and left it at that <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><br /><p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />cheers<br />gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sat, 12 May 2012 00:35:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1966#p1966</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1965#p1965</link>
			<description><![CDATA[<p>@Nistur, Thanks! I will improve them and post some new screens, <br />once its good enough for you i upload the files <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>@Gamemaker, I think you missed the point, these are test scenes for the future particle system <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Fri, 11 May 2012 19:17:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1965#p1965</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1963#p1963</link>
			<description><![CDATA[<div class="quotebox"><cite>Vegas wrote:</cite><blockquote><p>Here&#039;s some tests (only diffuse textures, very basic stuff/unfinished for most)<br />In order :<br />(1) Bathroom (smoke on top of the bath) / (2) Fire in barrel<br />(3) Waterfall (water coming from the top) / (4) Waterfall<br />(5) Fire in barrel / (6) Smoke coming from the pipes<br />(7) Dont know wtf is this</p><p><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/Pictures/MaraForum/Tileset1.jpg" alt="PunBB bbcode test" /></span><br /><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/Pictures/MaraForum/Tileset2.jpg" alt="PunBB bbcode test" /></span></p><p>I&#039;m missing stuff to do some complete 3d scenes however i&#039;m gonna try that next,<br />if there&#039;s an environment you like more than the others, just tell !</p></blockquote></div><br /><p>Hi vegas and thx for&nbsp; showing this, but Im not seeing any particles in any of the embedded pictures.</p><p>cheers<br />nl</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Fri, 11 May 2012 15:34:15 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1963#p1963</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1962#p1962</link>
			<description><![CDATA[<p>These look great!<br />Erm, the ones I&#039;m most interested in are... 2, 3, 4, 6 and maybe 7, as they should allow a couple of particle systems in each which should get some very nice effects.</p><p>Hopefully things have calmed down enough for me now to start working on this properly again...</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Fri, 11 May 2012 09:27:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1962#p1962</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1960#p1960</link>
			<description><![CDATA[<p>Here&#039;s some tests (only diffuse textures, very basic stuff/unfinished for most)<br />In order :<br />(1) Bathroom (smoke on top of the bath) / (2) Fire in barrel<br />(3) Waterfall (water coming from the top) / (4) Waterfall<br />(5) Fire in barrel / (6) Smoke coming from the pipes<br />(7) Dont know wtf is this</p><p><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/Pictures/MaraForum/Tileset1.jpg" alt="PunBB bbcode test" /></span><br /><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/Pictures/MaraForum/Tileset2.jpg" alt="PunBB bbcode test" /></span></p><p>I&#039;m missing stuff to do some complete 3d scenes however i&#039;m gonna try that next,<br />if there&#039;s an environment you like more than the others, just tell !</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Fri, 11 May 2012 00:26:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1960#p1960</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1936#p1936</link>
			<description><![CDATA[<p>hi <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>- 10 units is equal to 1 meter, more infos in the doc : <a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 04 May 2012 03:08:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1936#p1936</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1935#p1935</link>
			<description><![CDATA[<p>Sorry, I&#039;ve been a bit busy to reply, I&#039;m almost settled into my new flat now though.</p><p>zester: That looks great. Still definitely looking forward to seeing how this turns out.</p><p>Vegas: I think Anael said the recommended scale for models is 1 blender unit = 1m.</p><p>You can unpack all data associated with a blend file in one go. I can&#039;t actually remember where I found this option.</p><p>To be honest, though. I think it&#039;s easier if all models were created in an open standard which any 3D editor can open, say obj or dae. What I&#039;ve been doing is putting obj files in art/, textures in maps/ and exported meshes in meshs/. Doing it like this makes the relative paths to a texture the same (../maps/sometexture.tga).</p><p>If we&#039;re still talking about the particle example application. I would like to structure it nicely, I&#039;m not _entirely_ sure how I&#039;m going to manage this, but I think that each &quot;level&quot; should be in it&#039;s own directory with all assets there, and anything common also separately. Not that it makes any difference to how Maratis loads things, it&#039;s just much clearer if someone was looking for how things are put together.</p><p>I wouldn&#039;t worry about any of this though, when I have time to create a demo application, I can structure this around anything provided.</p><p>Also, as I&#039;ve said, I&#039;ve recently moved, so I&#039;ve not been able to do anything really, so I really can&#039;t judge people on not responding <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Especially as this isn&#039;t their project <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Thu, 03 May 2012 16:06:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1935#p1935</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1933#p1933</link>
			<description><![CDATA[<p>Same here I am still working on it <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p><span class="postimg"><img src="https://lh4.googleusercontent.com/-sgMCJWcnMpU/T6A9OxQ4d2I/AAAAAAAAANs/p415Q5oGLOo/s772/Screenshot+at+2012-05-01+11%3A43%3A49.png" alt="https://lh4.googleusercontent.com/-sgMCJWcnMpU/T6A9OxQ4d2I/AAAAAAAAANs/p415Q5oGLOo/s772/Screenshot+at+2012-05-01+11%3A43%3A49.png" /></span></p><p><span class="postimg"><img src="https://lh6.googleusercontent.com/-2Khn1mMY-Bc/T5-H6Ij4gHI/AAAAAAAAANg/I9USoab__rU/s772/g3197.png" alt="https://lh6.googleusercontent.com/-2Khn1mMY-Bc/T5-H6Ij4gHI/AAAAAAAAANg/I9USoab__rU/s772/g3197.png" /></span></p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-LFH1tX9i09M/T5T6oj32DmI/AAAAAAAAAMU/Q5mmkFKSGfA/s772/Screenshot+at+2012-04-22+23%3A54%3A20.png" alt="https://lh3.googleusercontent.com/-LFH1tX9i09M/T5T6oj32DmI/AAAAAAAAAMU/Q5mmkFKSGfA/s772/Screenshot+at+2012-04-22+23%3A54%3A20.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 01 May 2012 21:30:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1933#p1933</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1931#p1931</link>
			<description><![CDATA[<div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>Blend Swap would be a great idea. The issue is, of course, somehow, the models would have to be exported as Maratis meshes, and also normalised in size for easy use. As it&#039;s all CC, as long as you credit the original creators, it <em>should</em> be ok to just use without a formal agreement, but it might be best to discuss this anyway. I don&#039;t know.</p></blockquote></div><p>I always wondered what was the best mesh size for maratis, should we take Yofrankie <br />source files as reference?</p><p>About the format, i really don&#039;t know what could be best :</p><p>1) Individual .mesh files : Have to assign texture path manually for each object,<br />Thankfully there&#039;s some batch text replacement app wich make this step very easy,<br />but still, that&#039;s not cool</p><p>2) .blend files : Textures have to be packed in the blend file, that mean you have to manually export textures for each object (insane &gt;&lt;) OR maybe there&#039;s a way to make a folder with all texture then in the .blend file, point a relative path to it?</p><p>3) Making a empty project that contain all mesh/textures in correct directories?</p><p>Ps. Nistur, i don&#039;t forget you, something draw my attention and took me some time, i should come with something by the next days</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 01 May 2012 20:29:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1931#p1931</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1923#p1923</link>
			<description><![CDATA[<p>I can tell you what the basic was, I also have some code but it was a version before MEngine and bullet, so it need to be re-coded, that&#039;s why I didn&#039;t release it with Maratis.</p><p>- texture<br />- particles number<br />- particles life (how long before dying)<br />- spread angle<br />- start speed<br />- rotation speed<br />- weight (positive for solid, negative for smoke etc)<br />- bounce factor (for collision)<br />- random factor<br />- size begin / size end (for size fading)<br />- color begin / color end (with alpha, for color fading)<br />- blend mode (additive, subtractive, alpha...)<br />- motion blur<br />- static (boolean, used for static particles)</p><p>What should be added to that is the emitter shape (center, bounding-box, mesh-vertices), at the time I was only emitting from the center.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 24 Apr 2012 11:14:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1923#p1923</guid>
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			<title><![CDATA[Re: Particles]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1922#p1922</link>
			<description><![CDATA[<p>Thanks, I will look into adding something to render the behaviours in the editor. It shouldn&#039;t be an issue really.</p><p>I think you&#039;ve explained the issue here. I&#039;m making it all too complex. I have 16 variables right now and it&#039;s looking messy. I should really really be more simplistic, like having a preset system. That&#039;s sort of what I was hoping for with the particle spec stuff. I will see what I can do about reducing the complexity a bit.</p><p>Blend Swap would be a great idea. The issue is, of course, somehow, the models would have to be exported as Maratis meshes, and also normalised in size for easy use. As it&#039;s all CC, as long as you credit the original creators, it <em>should</em> be ok to just use without a formal agreement, but it might be best to discuss this anyway. I don&#039;t know.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Tue, 24 Apr 2012 10:17:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1922#p1922</guid>
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