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	<title type="html"><![CDATA[Maratis forum - create several instance of a material/bone animation]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=359&amp;type=atom"/>
	<updated>2012-05-10T07:37:29Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=359</id>
		<entry>
			<title type="html"><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1958#p1958"/>
			<content type="html"><![CDATA[<p>welcome <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-05-10T07:37:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1958#p1958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1957#p1957"/>
			<content type="html"><![CDATA[<p>Ho, I am sorry, next time I will be more watchfull, thanks for your answer <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Alinor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=64</uri>
			</author>
			<updated>2012-05-10T05:10:31Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1957#p1957</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1956#p1956"/>
			<content type="html"><![CDATA[<p>I responded to a similar question before, with a piece a code to force load a mesh even if the mesh is already used :<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=36">http://forum.maratis3d.com/viewtopic.php?id=36</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-05-10T04:45:13Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1956#p1956</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1955#p1955"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>meshs are instances, so if you want to heavily manipulate a mesh for a single entity, you can make a copy of the mesh and link it to the entity.</p><p>But for animation you don&#039;t have to do that, if you use entity-&gt;changeAnimation(animId) the mesh will be animated just before drawing, so even if multiple entity use the same mesh, they will play different animation.</p><p>You can even use material animation to change mesh materials without duplicating the mesh (you can animate all the colors and the uv offset).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-05-10T04:41:02Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1955#p1955</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1954#p1954"/>
			<content type="html"><![CDATA[<p>hi everyone, <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I search a way in c++ to change the material of an entity without change those of the others entities using the same mesh (clones) ?<br />Same thing for the bones animation, how play an animation of an entity and play an other animation of an entity using the same mesh at the same time ?</p><p>regards</p>]]></content>
			<author>
				<name><![CDATA[Alinor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=64</uri>
			</author>
			<updated>2012-05-09T20:43:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1954#p1954</id>
		</entry>
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