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		<title><![CDATA[Maratis forum - create several instance of a material/bone animation]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=359</link>
		<description><![CDATA[The most recent posts in create several instance of a material/bone animation.]]></description>
		<lastBuildDate>Thu, 10 May 2012 07:37:29 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1958#p1958</link>
			<description><![CDATA[<p>welcome <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 10 May 2012 07:37:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1958#p1958</guid>
		</item>
		<item>
			<title><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1957#p1957</link>
			<description><![CDATA[<p>Ho, I am sorry, next time I will be more watchfull, thanks for your answer <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Alinor)]]></author>
			<pubDate>Thu, 10 May 2012 05:10:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1957#p1957</guid>
		</item>
		<item>
			<title><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1956#p1956</link>
			<description><![CDATA[<p>I responded to a similar question before, with a piece a code to force load a mesh even if the mesh is already used :<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=36">http://forum.maratis3d.com/viewtopic.php?id=36</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 10 May 2012 04:45:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1956#p1956</guid>
		</item>
		<item>
			<title><![CDATA[Re: create several instance of a material/bone animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1955#p1955</link>
			<description><![CDATA[<p>Hi,</p><p>meshs are instances, so if you want to heavily manipulate a mesh for a single entity, you can make a copy of the mesh and link it to the entity.</p><p>But for animation you don&#039;t have to do that, if you use entity-&gt;changeAnimation(animId) the mesh will be animated just before drawing, so even if multiple entity use the same mesh, they will play different animation.</p><p>You can even use material animation to change mesh materials without duplicating the mesh (you can animate all the colors and the uv offset).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 10 May 2012 04:41:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1955#p1955</guid>
		</item>
		<item>
			<title><![CDATA[create several instance of a material/bone animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1954#p1954</link>
			<description><![CDATA[<p>hi everyone, <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I search a way in c++ to change the material of an entity without change those of the others entities using the same mesh (clones) ?<br />Same thing for the bones animation, how play an animation of an entity and play an other animation of an entity using the same mesh at the same time ?</p><p>regards</p>]]></description>
			<author><![CDATA[dummy@example.com (Alinor)]]></author>
			<pubDate>Wed, 09 May 2012 20:43:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1954#p1954</guid>
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