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	<title type="html"><![CDATA[Maratis forum - Lag bug]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=421&amp;type=atom"/>
	<updated>2012-08-17T09:01:44Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=421</id>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2409#p2409"/>
			<content type="html"><![CDATA[<p>yes, the windows version still have the lower cpu usage thing,<br />I&#039;ll just recompile all plateforms this week-end or next week</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-17T09:01:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2409#p2409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2408#p2408"/>
			<content type="html"><![CDATA[<p>Maratis seems to be running slightly slower than usual on my windows desktop too. I think it may be the less resource thing.</p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2012-08-17T08:00:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2408#p2408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2398#p2398"/>
			<content type="html"><![CDATA[<p>Good! I am glad this was fixed.</p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2012-08-15T10:53:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2398#p2398</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2397#p2397"/>
			<content type="html"><![CDATA[<p>Ok found,</p><p>I added &#039;-Os&#039; to the compiler flags, scons was in fact building non-optimized for osx and linux,<br />this fix will also make a much faster linux release.</p><p>The next beta will be better when I have time to compile it.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-15T09:31:10Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2397#p2397</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2396#p2396"/>
			<content type="html"><![CDATA[<p>Ok, I made some tests with a heavy physics scene on OSX.<br />There is something very strange, with a version complied directly with xcode the scene runs fine, but with a version compiled with scons from a command line the scene lags because of the physics.</p><p>I guess there is a compile option or something different with bullet that makes it slow when compiled with scons...<br />Someone have an idea ?</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-14T08:56:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2396#p2396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2395#p2395"/>
			<content type="html"><![CDATA[<p>The last osx version is the good one, I didn&#039;t had time to update the linux and windows thought.<br />The only difference I can see is that we updated bullet physics in-between, or I&#039;m mistaken somewhere with the lower cpu thing.<br />We need to investigate that</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-14T08:37:14Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2395#p2395</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lag bug]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2393#p2393"/>
			<content type="html"><![CDATA[<p>Hello,<br />So in version 3.02 of Maratis my car game was working great with absolutely no lag, but now in 3.1 I get an overall reduced frame rate and giant lag when crashing into my physics brick wall. I just tested an older version of my game, one that doesn&#039;t use 3.1 functions and 3.02 had no lag while 3.1 was lagging a lot. I know anael said he updated Maratis with out the lower cpu thing, but I still get terrible lag. Could he of uploaded the wrong one?</p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2012-08-14T08:14:58Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2393#p2393</id>
		</entry>
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