<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Maratis forum - problem about compile on mac]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=424&amp;type=atom"/>
	<updated>2012-08-20T03:32:28Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=424</id>
		<entry>
			<title type="html"><![CDATA[Re: problem about compile on mac]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2414#p2414"/>
			<content type="html"><![CDATA[<p>I try &quot;python scon.py&quot;,after I install scons,<br />but tip like this</p><p>&quot;<br />scons: Reading SConscript files ...<br />&nbsp; File &quot;/Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py&quot;, line 3</p><p>SyntaxError: Non-ASCII character &#039;\xe5&#039; in file /Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py on line 3, but no encoding declared; see <a href="http://www.python.org/peps/pep-0263.html">http://www.python.org/peps/pep-0263.html</a> for details<br />&quot;</p><p>so I try another way,and then,I switch Xcode&#039;s compiler to llvm-gcc,there&#039;s one link error,<br />tips like this</p><p>&quot;<br />Undefined symbols for architecture x86_64:<br />&nbsp; &quot;readDirectory(char const*, std::vector&lt;std::basic_string&lt;char, std::char_traits&lt;char&gt;, std::allocator&lt;char&gt; &gt;, std::allocator&lt;std::basic_string&lt;char, std::char_traits&lt;char&gt;, std::allocator&lt;char&gt; &gt; &gt; &gt;*, bool, bool)&quot;, referenced from:<br />&nbsp; &nbsp; &nbsp; MGuiFileBrowser::updateMainWin()&nbsp; &nbsp; &nbsp; &nbsp;in MGuiFileBrowser.o<br />&nbsp; &nbsp; &nbsp; MPublishEventmapsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventscriptsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventsoundsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventshadersPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventfontsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventlevelsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; ...<br />ld: symbol(s) not found for architecture x86_64<br />collect2: ld returned 1 exit status<br />&quot;</p>]]></content>
			<author>
				<name><![CDATA[lauhonyeung]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=640</uri>
			</author>
			<updated>2012-08-20T03:32:28Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2414#p2414</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: problem about compile on mac]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2407#p2407"/>
			<content type="html"><![CDATA[<p>The simpler is to use scons : &quot;python scon.py&quot;<br />But if you need to compile with xcode projects, try compile in this order : MCore, then MEngine, then Maratis</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-17T07:09:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2407#p2407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: problem about compile on mac]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2406#p2406"/>
			<content type="html"><![CDATA[<p>May be my XCode version is old.I didn&#039;t try &quot;python scon.py&quot;.<br />I&#039;m new to Mac OS.I May try again on monday in the company.<br />When I compiled Maratis&#039;s MEngine Project In XCode,<br />compiler tips &quot;Using Base_::ooxx;&quot;without &quot;typename&quot; in the &quot;map.h&quot; file .<br />Thanks for reply.Maratis is a great game engine.</p>]]></content>
			<author>
				<name><![CDATA[lauhonyeung]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=640</uri>
			</author>
			<updated>2012-08-17T01:11:27Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2406#p2406</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: problem about compile on mac]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2404#p2404"/>
			<content type="html"><![CDATA[<p>What version of xcode do you have ?<br />I don&#039;t understand what is your error, is it when you compile from the xcode project ?</p><p>Did you try using scons ? &gt; with a command line, in /trunk/dev/ type &quot;python scons.py&quot;</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-08-16T12:00:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2404#p2404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[problem about compile on mac]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2401#p2401"/>
			<content type="html"><![CDATA[<p>Xcode Tips : Dependent using declaration resolved to type without &#039;type name&#039;<br />It seem like a bug about llvm.<br />like this&nbsp; <a href="http://stackoverflow.com/questions/1071119/c-accessing-types-from-dependent-base-classes">http://stackoverflow.com/questions/1071 &#133; se-classes</a><br />How can I compile maratis on Mac OS? thanks</p>]]></content>
			<author>
				<name><![CDATA[lauhonyeung]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=640</uri>
			</author>
			<updated>2012-08-16T09:23:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2401#p2401</id>
		</entry>
</feed>
