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		<title><![CDATA[Maratis forum - problem about compile on mac]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=424</link>
		<description><![CDATA[The most recent posts in problem about compile on mac.]]></description>
		<lastBuildDate>Mon, 20 Aug 2012 03:32:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: problem about compile on mac]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2414#p2414</link>
			<description><![CDATA[<p>I try &quot;python scon.py&quot;,after I install scons,<br />but tip like this</p><p>&quot;<br />scons: Reading SConscript files ...<br />&nbsp; File &quot;/Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py&quot;, line 3</p><p>SyntaxError: Non-ASCII character &#039;\xe5&#039; in file /Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py on line 3, but no encoding declared; see <a href="http://www.python.org/peps/pep-0263.html">http://www.python.org/peps/pep-0263.html</a> for details<br />&quot;</p><p>so I try another way,and then,I switch Xcode&#039;s compiler to llvm-gcc,there&#039;s one link error,<br />tips like this</p><p>&quot;<br />Undefined symbols for architecture x86_64:<br />&nbsp; &quot;readDirectory(char const*, std::vector&lt;std::basic_string&lt;char, std::char_traits&lt;char&gt;, std::allocator&lt;char&gt; &gt;, std::allocator&lt;std::basic_string&lt;char, std::char_traits&lt;char&gt;, std::allocator&lt;char&gt; &gt; &gt; &gt;*, bool, bool)&quot;, referenced from:<br />&nbsp; &nbsp; &nbsp; MGuiFileBrowser::updateMainWin()&nbsp; &nbsp; &nbsp; &nbsp;in MGuiFileBrowser.o<br />&nbsp; &nbsp; &nbsp; MPublishEventmapsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventscriptsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventsoundsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventshadersPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventfontsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; MPublishEventlevelsPackage::execute(char const*)in MPublishEvent.o<br />&nbsp; &nbsp; &nbsp; ...<br />ld: symbol(s) not found for architecture x86_64<br />collect2: ld returned 1 exit status<br />&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Mon, 20 Aug 2012 03:32:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2414#p2414</guid>
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			<title><![CDATA[Re: problem about compile on mac]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2407#p2407</link>
			<description><![CDATA[<p>The simpler is to use scons : &quot;python scon.py&quot;<br />But if you need to compile with xcode projects, try compile in this order : MCore, then MEngine, then Maratis</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 17 Aug 2012 07:09:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2407#p2407</guid>
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			<title><![CDATA[Re: problem about compile on mac]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2406#p2406</link>
			<description><![CDATA[<p>May be my XCode version is old.I didn&#039;t try &quot;python scon.py&quot;.<br />I&#039;m new to Mac OS.I May try again on monday in the company.<br />When I compiled Maratis&#039;s MEngine Project In XCode,<br />compiler tips &quot;Using Base_::ooxx;&quot;without &quot;typename&quot; in the &quot;map.h&quot; file .<br />Thanks for reply.Maratis is a great game engine.</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Fri, 17 Aug 2012 01:11:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2406#p2406</guid>
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		<item>
			<title><![CDATA[Re: problem about compile on mac]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2404#p2404</link>
			<description><![CDATA[<p>What version of xcode do you have ?<br />I don&#039;t understand what is your error, is it when you compile from the xcode project ?</p><p>Did you try using scons ? &gt; with a command line, in /trunk/dev/ type &quot;python scons.py&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 16 Aug 2012 12:00:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2404#p2404</guid>
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		<item>
			<title><![CDATA[problem about compile on mac]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2401#p2401</link>
			<description><![CDATA[<p>Xcode Tips : Dependent using declaration resolved to type without &#039;type name&#039;<br />It seem like a bug about llvm.<br />like this&nbsp; <a href="http://stackoverflow.com/questions/1071119/c-accessing-types-from-dependent-base-classes">http://stackoverflow.com/questions/1071 &#133; se-classes</a><br />How can I compile maratis on Mac OS? thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Thu, 16 Aug 2012 09:23:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2401#p2401</guid>
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