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		<title><![CDATA[Maratis forum - Published Game in Fullscreen?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=426</link>
		<description><![CDATA[The most recent posts in Published Game in Fullscreen?.]]></description>
		<lastBuildDate>Thu, 24 Oct 2013 15:04:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5777#p5777</link>
			<description><![CDATA[<p>For mac it&#039;s the same system,<br />you just have to go inside the MaratisPlayer.app packet :</p><p>create a bash with something like :<br />MaratisPlayer.app/Contents/MacOS/MaratisPLayer &quot;&quot; 1024 768 1</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 24 Oct 2013 15:04:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5777#p5777</guid>
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			<title><![CDATA[Re: Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5773#p5773</link>
			<description><![CDATA[<p>Hey guys. I just downloaded the engine, I think it&#039;s great!</p><p>Do you have a Mac/bash/shell version for this process? It&#039;d be great to know.</p><p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Thu, 24 Oct 2013 14:22:52 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5773#p5773</guid>
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			<title><![CDATA[Re: Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5599#p5599</link>
			<description><![CDATA[<p>I tried this myself, and I just want to clarify it a bit more. This is for windows:</p><p>1) Publish your game</p><p>2) In that published folder create a new text file that has the same name as your game&#039;s exe file.For example, if your game&#039;s exe is called Mario.exe create a text file called Mario. </p><p>Open the text file and type:<br /></p><div class="codebox"><pre><code>Mario.exe &quot;&quot; 1024 768 1 </code></pre></div><p>This will make your game display at 1024 x 768. You can make it whatever you want.</p><p>Now save this text file as a .bat file.<br />(Change the file type from .txt to &#039;&#039;any file&#039;&#039;, and type Mario.bat.)</p><p>That&#039;s it.<br />When you run the game, don&#039;t run it using the Mario.exe file, run it using the Mario.bat file</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 18 Oct 2013 17:07:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5599#p5599</guid>
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			<title><![CDATA[Re: Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2433#p2433</link>
			<description><![CDATA[<p>Thank you, the last line worked.<br />So to make it clear for the others:</p><p>If you publish your game (for example a game called &quot;MyGame&quot;) then you have the whole package in the publish-subdirectory of your project. In it there will be an EXE called &quot;MyGame.exe&quot;. However when you start it it will always run in windowed mode. To force it to run in fullscreen-mode you have to create a Batch/Bash-Script with the line:</p><p>MyGame &quot;&quot; [width] [height] 1</p><p>so for 1024x768 it would be:</p><p>MyGame &quot;&quot; 1028 768 1</p><p>Alternatively you can create a Shortcut/Link to the EXE with this line in it.</p>]]></description>
			<author><![CDATA[dummy@example.com (ShinZo)]]></author>
			<pubDate>Fri, 24 Aug 2012 18:30:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2433#p2433</guid>
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			<title><![CDATA[Re: Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2432#p2432</link>
			<description><![CDATA[<p>Hi,<br />thank you for the nice post <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Welcome to the forum, I&#039;m waiting to see your creations !</p><p>About fullscreen, you can find a post talking about it there : <a href="http://forum.maratis3d.com/viewtopic.php?id=277">http://forum.maratis3d.com/viewtopic.php?id=277</a><br />It&#039;s with a command line argument :</p><div class="quotebox"><blockquote><p>The screen resolution and the full screen is not done in the package, it&#039;s a command line information, for example you can run the game from a .bat file, the system is :</p><p>for windows : MaratisPlayer.exe &quot;projectName&quot; width height fullscreen<br />for unix : ./MaratisPlayer &quot;projectName&quot; width height fullscreen</p><p>exemple for embeded project 1024x768 with fullscreen : MaratisPlayer.exe &quot;&quot; 1024 768 1</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 24 Aug 2012 17:39:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2432#p2432</guid>
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			<title><![CDATA[Published Game in Fullscreen?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2431#p2431</link>
			<description><![CDATA[<p>Hello everybody,</p><p>First of all I have to compliment the Maratis-Team. You&#039;ve done an excellent job so far and I&#039;m very excited about the new beta especially the new publish pipeline. Now it&#039;s possible to share your little games without letting the others view deeply into your assets and scripts which is a big deal for that kinda tool, I think. However I&#039;m wondering how to run the published games in fullscreen. I have searched the forum for this problem, but found nothing. Is this possible with the beta or will this feature be included in the future? However as a kind request, maybe it would be a good idea to implement such a display-mode change as a function in the scripting pipeline so one could realize an ingame-menu for that.</p><p>At last I want to give you a list of points which I liked the most about maratis and which I think are the key-strengths of the tool:</p><p>- Extremely self-explaining interface (could create a simple game almost instantly without looking into the documentation)</p><p>- LUA-Scripting (as imho lua has one of the best scripting-syntaxes so far)</p><p>- The interface between the Engine and the LUA-Scripting is straight forward (one function that handles everything instead of call-back-functions for every possible event)</p><p>- Blender-Content-Pipeline (Blender-Export-Script)</p><p>So lastly, thanks for maratis</p>]]></description>
			<author><![CDATA[dummy@example.com (ShinZo)]]></author>
			<pubDate>Fri, 24 Aug 2012 11:40:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2431#p2431</guid>
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