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		<title><![CDATA[Maratis forum - Use of maratis3d in commercial iOS app, publishing to Apple AppStore]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=430</link>
		<description><![CDATA[The most recent posts in Use of maratis3d in commercial iOS app, publishing to Apple AppStore.]]></description>
		<lastBuildDate>Wed, 29 Aug 2012 13:03:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Use of maratis3d in commercial iOS app, publishing to Apple AppStore]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2446#p2446</link>
			<description><![CDATA[<p>There is a limitation in the number of lights, the default pixel shader use only the closest light (on desktop it&#039;s the 3 closest), it&#039;s a limitation you can overpass if you create your own shader, but that set a limit to have a good frame-rate on iOS.</p><p>The fixed renderer mode is the same normally.</p><p>For the script, it cannot access system informations (what could be a rejection problem), it only access the engine functionalities.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 29 Aug 2012 13:03:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2446#p2446</guid>
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			<title><![CDATA[Re: Use of maratis3d in commercial iOS app, publishing to Apple AppStore]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2445#p2445</link>
			<description><![CDATA[<p>Thank you for very fast reply!<br />Is there any constraints / limitations in iOS version of Maratis compared to desktop version?<br />I have noticed that Maratis3D uses scripts somehow. Couldnt that be a reason for rejection in AppStore?<br />I asked this because there is only one app (as I realized) in App Store that uses maratis3d.<br />Is there any issues or problems with performance of engine on iOS ?</p><p>Sorry for my English, I will try to improve it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Petr)]]></author>
			<pubDate>Wed, 29 Aug 2012 12:53:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2445#p2445</guid>
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			<title><![CDATA[Re: Use of maratis3d in commercial iOS app, publishing to Apple AppStore]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2443#p2443</link>
			<description><![CDATA[<p>Hi,</p><p>yes you can use Maratis in commercial app.<br />You are not forced to include licenses terms, but a &quot;made with Maratis&quot; or a maratis logo would be very appreciated (your decision)</p><p>logos : <a href="http://www.maratis3d.org/download/logo/">http://www.maratis3d.org/download/logo/</a></p><p>There is one game in AppStore (2010) :<br /><a href="http://itunes.apple.com/fr/app/save-our-souls-episode-01/id332023470?mt=8">http://itunes.apple.com/fr/app/save-our &#133; 23470?mt=8</a></p><p>Also this app (using only MCore) :<br /><a href="http://itunes.apple.com/fr/app/nomadbook-store/id339724049?mt=8">http://itunes.apple.com/fr/app/nomadboo &#133; 24049?mt=8</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 29 Aug 2012 12:46:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2443#p2443</guid>
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		<item>
			<title><![CDATA[Use of maratis3d in commercial iOS app, publishing to Apple AppStore]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2441#p2441</link>
			<description><![CDATA[<p>Can I use maratis3d in commercial iOS app?<br />What licenses/acknowledgements should I include in my app docs or show in app page in AppStore?<br />Are there any apps in AppStore that use maratis3d?</p>]]></description>
			<author><![CDATA[dummy@example.com (Petr)]]></author>
			<pubDate>Wed, 29 Aug 2012 11:51:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2441#p2441</guid>
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