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		<title><![CDATA[Maratis forum - Headless mode?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=457</link>
		<description><![CDATA[The most recent posts in Headless mode?.]]></description>
		<lastBuildDate>Thu, 18 Oct 2012 12:14:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Headless mode?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2753#p2753</link>
			<description><![CDATA[<p>Hi,<br />it depend, if you don&#039;t need inputs or opengl you can skip MWindow init and just create a console application.</p><p>Otherwise there is probably an option to add in MWindow to have a background hidden window (depending on the platform)</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 18 Oct 2012 12:14:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2753#p2753</guid>
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			<title><![CDATA[Headless mode?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2750#p2750</link>
			<description><![CDATA[<p>This is a bit of a strange question, but what is the easiest way to make Maratis run without a window? </p><p>I&#039;m considering using Maratis for a couple of different things, including having a scriptable, automated project build system. For this I would like to have a headless/batch mode. Simply disabling the draw calls in headless mode will stop it rendering, but the window still comes up. As things like MWinContext use MWindow to provide some implementation, I assume just not instantiating the MWindow wouldn&#039;t work. I guess making a dummy window with stubbed init/render functions would be the best way?</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 17 Oct 2012 12:47:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2750#p2750</guid>
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