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	<title type="html"><![CDATA[Maratis forum - Lua for behaviours/plugins ?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=467&amp;type=atom"/>
	<updated>2012-11-12T16:27:56Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=467</id>
		<entry>
			<title type="html"><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2912#p2912"/>
			<content type="html"><![CDATA[<p>I can try and polish this up and upload the code for this somewhere. I think it should be usable with stock Maratis.</p><p>Basically, the way it works is that, on update, it just calls a lua function with the object as a parameter. It&#039;s obviously not the fastest or most ideal way to do things, but it works, and should be more than suitable for non-CPU intensive behaviours.</p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-11-12T16:27:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2912#p2912</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2868#p2868"/>
			<content type="html"><![CDATA[<p>Awesome ! <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[zaraasran]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1173</uri>
			</author>
			<updated>2012-11-02T23:53:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2868#p2868</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2865#p2865"/>
			<content type="html"><![CDATA[<p>Yes, there is a discussion on that, and Nistur started to do a behavior that call a script,<br />there is some design to plan to be sure that doing a script behavior is not too slow to run (as compare to a pure c++ behavior).</p><p>In progress <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-11-01T21:22:00Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2865#p2865</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lua for behaviours/plugins ?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2861#p2861"/>
			<content type="html"><![CDATA[<p>I am wondering if there is any plan to support Lua scripts for entity behaviours ?<br />I think having this feature is important for game designers to quickly iterate without writing C++ codes.</p>]]></content>
			<author>
				<name><![CDATA[zaraasran]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1173</uri>
			</author>
			<updated>2012-11-01T16:27:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2861#p2861</id>
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