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		<title><![CDATA[Maratis forum - Lua for behaviours/plugins ?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=467</link>
		<description><![CDATA[The most recent posts in Lua for behaviours/plugins ?.]]></description>
		<lastBuildDate>Mon, 12 Nov 2012 16:27:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2912#p2912</link>
			<description><![CDATA[<p>I can try and polish this up and upload the code for this somewhere. I think it should be usable with stock Maratis.</p><p>Basically, the way it works is that, on update, it just calls a lua function with the object as a parameter. It&#039;s obviously not the fastest or most ideal way to do things, but it works, and should be more than suitable for non-CPU intensive behaviours.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 12 Nov 2012 16:27:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2912#p2912</guid>
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			<title><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2868#p2868</link>
			<description><![CDATA[<p>Awesome ! <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (zaraasran)]]></author>
			<pubDate>Fri, 02 Nov 2012 23:53:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2868#p2868</guid>
		</item>
		<item>
			<title><![CDATA[Re: Lua for behaviours/plugins ?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2865#p2865</link>
			<description><![CDATA[<p>Yes, there is a discussion on that, and Nistur started to do a behavior that call a script,<br />there is some design to plan to be sure that doing a script behavior is not too slow to run (as compare to a pure c++ behavior).</p><p>In progress <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 01 Nov 2012 21:22:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2865#p2865</guid>
		</item>
		<item>
			<title><![CDATA[Lua for behaviours/plugins ?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2861#p2861</link>
			<description><![CDATA[<p>I am wondering if there is any plan to support Lua scripts for entity behaviours ?<br />I think having this feature is important for game designers to quickly iterate without writing C++ codes.</p>]]></description>
			<author><![CDATA[dummy@example.com (zaraasran)]]></author>
			<pubDate>Thu, 01 Nov 2012 16:27:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2861#p2861</guid>
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