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		<title><![CDATA[Maratis forum - Hello every one ! i need little help ^^]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=481</link>
		<description><![CDATA[The most recent posts in Hello every one ! i need little help ^^.]]></description>
		<lastBuildDate>Sun, 25 Nov 2012 13:19:45 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Hello every one ! i need little help ^^]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2972#p2972</link>
			<description><![CDATA[<p>Hi, welcome !</p><p>yes : ) AngularFactor</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 25 Nov 2012 13:19:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2972#p2972</guid>
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			<title><![CDATA[Re: Hello every one ! i need little help ^^]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2971#p2971</link>
			<description><![CDATA[<p>Sorry , i have found , just need set AngularFactor to 0.00 ! </p><p>Thank for all !</p>]]></description>
			<author><![CDATA[dummy@example.com (Neolitik)]]></author>
			<pubDate>Sun, 25 Nov 2012 08:09:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2971#p2971</guid>
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			<title><![CDATA[Hello every one ! i need little help ^^]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2970#p2970</link>
			<description><![CDATA[<p>I try , retry , and reretry , to make a little character walk ... </p><p>I do like the example of Jules and YOfrankie for make my char :</p><p>Skinmesh ( a cube ) + Player ( cube with physic Sphere for col ) + Feet ( cube for col on floor)</p><p>Skinmesh linked to Player.. Feet linked to Player ...script is ok.<br />But my skinmesh rotate when my character walk ??</p><p>I can not find the solution for it not rotate ?? Little Help welcome ???</p><p>Thank.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neolitik)]]></author>
			<pubDate>Sat, 24 Nov 2012 20:39:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2970#p2970</guid>
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