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	<title type="html"><![CDATA[Maratis forum - Draw Call Batching]]></title>
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	<updated>2012-12-18T10:17:51Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=495</id>
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			<title type="html"><![CDATA[Re: Draw Call Batching]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3047#p3047"/>
			<content type="html"><![CDATA[<p>Google translator is ........ I do not understand the answer))))))<br /><span class="postimg"><img src="http://i.minus.com/ibuxekDRtr6eiW.jpg" alt="PunBB bbcode test" /></span></p><p>Or </p><p><span class="postimg"><img src="http://i.minus.com/irewY3IaSJUaS.jpg" alt="PunBB bbcode test" /></span></p>]]></content>
			<author>
				<name><![CDATA[beaterator]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1229</uri>
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			<updated>2012-12-18T10:17:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3047#p3047</id>
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		<entry>
			<title type="html"><![CDATA[Re: Draw Call Batching]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3046#p3046"/>
			<content type="html"><![CDATA[<p>For an entity, parts using the same material are drawn in one call, and same mesh are instance by default,<br />but for the entire scene there is no batch draw call, it&#039;s not good when you want to eliminate objects that are out of the camera.</p><p>Is it what you asked ?</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-17T18:01:08Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3046#p3046</id>
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		<entry>
			<title type="html"><![CDATA[Draw Call Batching]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3045#p3045"/>
			<content type="html"><![CDATA[<p>Is it in the engine? Rendering at a time of different objects but with the same material.</p>]]></content>
			<author>
				<name><![CDATA[beaterator]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1229</uri>
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			<updated>2012-12-17T07:57:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3045#p3045</id>
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