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		<title><![CDATA[Maratis forum - Draw Call Batching]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=495</link>
		<description><![CDATA[The most recent posts in Draw Call Batching.]]></description>
		<lastBuildDate>Tue, 18 Dec 2012 10:17:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: Draw Call Batching]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3047#p3047</link>
			<description><![CDATA[<p>Google translator is ........ I do not understand the answer))))))<br /><span class="postimg"><img src="http://i.minus.com/ibuxekDRtr6eiW.jpg" alt="PunBB bbcode test" /></span></p><p>Or </p><p><span class="postimg"><img src="http://i.minus.com/irewY3IaSJUaS.jpg" alt="PunBB bbcode test" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (beaterator)]]></author>
			<pubDate>Tue, 18 Dec 2012 10:17:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3047#p3047</guid>
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			<title><![CDATA[Re: Draw Call Batching]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3046#p3046</link>
			<description><![CDATA[<p>For an entity, parts using the same material are drawn in one call, and same mesh are instance by default,<br />but for the entire scene there is no batch draw call, it&#039;s not good when you want to eliminate objects that are out of the camera.</p><p>Is it what you asked ?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 17 Dec 2012 18:01:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3046#p3046</guid>
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			<title><![CDATA[Draw Call Batching]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3045#p3045</link>
			<description><![CDATA[<p>Is it in the engine? Rendering at a time of different objects but with the same material.</p>]]></description>
			<author><![CDATA[dummy@example.com (beaterator)]]></author>
			<pubDate>Mon, 17 Dec 2012 07:57:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3045#p3045</guid>
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