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	<title type="html"><![CDATA[Maratis forum - Nice engine ;]]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=5&amp;type=atom"/>
	<updated>2011-04-29T02:09:53Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=5</id>
		<entry>
			<title type="html"><![CDATA[Re: Nice engine ;]]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=321#p321"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Hi,</p><p>thanks !</p><p>Post process is not implemented as a one clic feature, but you can do it using the c++ SDK,<br />using the virtual MGame class and the draw() function.</p><p>You can then use render to texture and post process it with your own shader.<br />I&#039;ll post an exemple soon.</p></blockquote></div><br /><br /><p> I look forward to seing this evolve <br />Also about spelling, I saw some stuff.</p>]]></content>
			<author>
				<name><![CDATA[Carbin]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=77</uri>
			</author>
			<updated>2011-04-29T02:09:53Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=321#p321</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Nice engine ;]]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=74#p74"/>
			<content type="html"><![CDATA[<p>This does indeed look most promising....</p><p>Can&#039;t wait to see a few tutorials/More example scripts.</p>]]></content>
			<author>
				<name><![CDATA[redskutter]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=32</uri>
			</author>
			<updated>2011-02-10T19:33:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=74#p74</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Nice engine ;]]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=60#p60"/>
			<content type="html"><![CDATA[<p>Yeah, also wanted to drop in a Hi and nice engine. I look forward to seing this evolve <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Also about spelling, I saw some stuff. </p><p>Just a small thing but it&#039;s:</p><p>Activate and then Deactive, not desactivate <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Saw in code that you also have this</p><p>Keep it up! <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[pixellegolas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=25</uri>
			</author>
			<updated>2011-02-09T20:24:23Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=60#p60</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Nice engine ;]]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=12#p12"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>thanks !</p><p>Post process is not implemented as a one clic feature, but you can do it using the c++ SDK,<br />using the virtual MGame class and the draw() function.</p><p>You can then use render to texture and post process it with your own shader.<br />I&#039;ll post an exemple soon.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-02-02T11:34:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=12#p12</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Nice engine ;]]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=10#p10"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;ve just tested Maratis- nice, and most importantly portable ;p<br />One question - postprocess? Will be some? DOF, Bloom?</p><br /><p>Best <br />hmental</p>]]></content>
			<author>
				<name><![CDATA[hmental]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=9</uri>
			</author>
			<updated>2011-02-02T10:41:16Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=10#p10</id>
		</entry>
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