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	<title type="html"><![CDATA[Maratis forum - Milkshape exporter?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=503&amp;type=atom"/>
	<updated>2012-12-28T23:05:37Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=503</id>
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			<title type="html"><![CDATA[Re: Milkshape exporter?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3103#p3103"/>
			<content type="html"><![CDATA[<p>Yes, it would. I&#039;ve always said if Milkshape was free, it&#039;d blow blender out of the water. Gonna see just how tough that&#039;d be to do..... Milkshape exporter for Maratis.</p>]]></content>
			<author>
				<name><![CDATA[Wrapscallion]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1085</uri>
			</author>
			<updated>2012-12-28T23:05:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3103#p3103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Milkshape exporter?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3102#p3102"/>
			<content type="html"><![CDATA[<p>Milkshape is an excellent game tool, a maratis exporter is a good idea.</p>]]></content>
			<author>
				<name><![CDATA[4dem]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=780</uri>
			</author>
			<updated>2012-12-28T09:54:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3102#p3102</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Milkshape exporter?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3100#p3100"/>
			<content type="html"><![CDATA[<p>Milkshape is my preferred tool, as i purchased it a few years ago....it imports / exports to dang near everything , and was made specifically to model/animate for games. No fancy bs with it( no lightmapping, for instance, or stuff such as vertex weights ( it has it, doesn&#039;t work all that great yet)), just straight-forward modeling and correct bone placement for animations.</p><p>It can export to collada , and fbx , .3ds, .obj ( with animations)( and about 30 other formats.....) .</p><br /><p>Not being a great blender user , I&#039;m hoping to use one of the above formats to export animated models to blender , so i can experiment with Maratis.I have exported/imported animated stuff from it to blender---works like it was made to do that sort of thing specifically. Bones are where they&#039;re suppossed to be, no&quot; weird&quot; vertexes, no faces out of place, animations work fine( exporting to .3ds --no animations, good for buildings/props, though, but you&#039;ll have to rotate the model 90 degrees ).</p><p> Just wondering if anyone has any experience with it for Maratis? Or if i get back into programming, would anyone be interested in a maratis milkshape exporter?</p>]]></content>
			<author>
				<name><![CDATA[Wrapscallion]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1085</uri>
			</author>
			<updated>2012-12-27T22:28:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3100#p3100</id>
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