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		<title><![CDATA[Maratis forum - Milkshape exporter?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=503</link>
		<description><![CDATA[The most recent posts in Milkshape exporter?.]]></description>
		<lastBuildDate>Fri, 28 Dec 2012 23:05:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Milkshape exporter?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3103#p3103</link>
			<description><![CDATA[<p>Yes, it would. I&#039;ve always said if Milkshape was free, it&#039;d blow blender out of the water. Gonna see just how tough that&#039;d be to do..... Milkshape exporter for Maratis.</p>]]></description>
			<author><![CDATA[dummy@example.com (Wrapscallion)]]></author>
			<pubDate>Fri, 28 Dec 2012 23:05:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3103#p3103</guid>
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			<title><![CDATA[Re: Milkshape exporter?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3102#p3102</link>
			<description><![CDATA[<p>Milkshape is an excellent game tool, a maratis exporter is a good idea.</p>]]></description>
			<author><![CDATA[dummy@example.com (4dem)]]></author>
			<pubDate>Fri, 28 Dec 2012 09:54:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3102#p3102</guid>
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			<title><![CDATA[Milkshape exporter?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3100#p3100</link>
			<description><![CDATA[<p>Milkshape is my preferred tool, as i purchased it a few years ago....it imports / exports to dang near everything , and was made specifically to model/animate for games. No fancy bs with it( no lightmapping, for instance, or stuff such as vertex weights ( it has it, doesn&#039;t work all that great yet)), just straight-forward modeling and correct bone placement for animations.</p><p>It can export to collada , and fbx , .3ds, .obj ( with animations)( and about 30 other formats.....) .</p><br /><p>Not being a great blender user , I&#039;m hoping to use one of the above formats to export animated models to blender , so i can experiment with Maratis.I have exported/imported animated stuff from it to blender---works like it was made to do that sort of thing specifically. Bones are where they&#039;re suppossed to be, no&quot; weird&quot; vertexes, no faces out of place, animations work fine( exporting to .3ds --no animations, good for buildings/props, though, but you&#039;ll have to rotate the model 90 degrees ).</p><p> Just wondering if anyone has any experience with it for Maratis? Or if i get back into programming, would anyone be interested in a maratis milkshape exporter?</p>]]></description>
			<author><![CDATA[dummy@example.com (Wrapscallion)]]></author>
			<pubDate>Thu, 27 Dec 2012 22:28:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3100#p3100</guid>
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