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	<title type="html"><![CDATA[Maratis forum - Lighting question]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=506&amp;type=atom"/>
	<updated>2013-01-02T16:56:26Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=506</id>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3163#p3163"/>
			<content type="html"><![CDATA[<p>I did this on the bridge, and it turned normal. The lightning worked on a little house with flat roof. But the other houses it did not work on. How do I check if the scale x factor is negative?</p><p>Edit: When you scale in blender you see if the scale factor turns negative in the lower left corner.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-02T16:56:26Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3163#p3163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3134#p3134"/>
			<content type="html"><![CDATA[<p>Good work. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Thanks for the help.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-30T23:33:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3134#p3134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3130#p3130"/>
			<content type="html"><![CDATA[<p>ew. faster and clearer than me <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2012-12-30T12:50:30Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3130#p3130</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3129#p3129"/>
			<content type="html"><![CDATA[<p>I opened it, your object scale x is negative, that&#039;s why it revert the normals.</p><p>apply the transform first, recalculate the normals and you can use edge split : </p><p><span class="postimg"><img src="http://www.maratis3d.com/tmp/blender.jpg" alt="http://www.maratis3d.com/tmp/blender.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-30T12:42:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3129#p3129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3128#p3128"/>
			<content type="html"><![CDATA[<p>Sure, I set my Edge split angle to 30 degrees. I actually don&#039;t know how to use the Edge split exactly.</p><p><a href="http://www.mediafire.com/?z4frijt8151ip0c">http://www.mediafire.com/?z4frijt8151ip0c</a> Here it is. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-30T12:11:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3128#p3128</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3125#p3125"/>
			<content type="html"><![CDATA[<p>Weird, once your normals are correct and edge split modifier is applied, everything should be fine<br />Can you send me the model so i can see what&#039;s wrong ?</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2012-12-30T09:43:09Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3125#p3125</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3120#p3120"/>
			<content type="html"><![CDATA[<p><a href="http://tinypic.com/view.php?pic=dqix5t&amp;s=6">http://tinypic.com/view.php?pic=dqix5t&amp;s=6</a></p><p>I think my normals is looking fine. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-29T22:26:15Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3120#p3120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3119#p3119"/>
			<content type="html"><![CDATA[<p>Hmm i suggest :<br />- Increase normals size in the right pannel to see what&#039;s going on<br />- Try &quot;Recalculate&quot; and then Flip normals again, Flip again if necessary</p><p>try to get all faces pointing to the exterior (or most of them), then flip the remaining faces manually<br />That shortcut might help you : Select a face -&gt; Shift+G -&gt; Select by normals</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2012-12-29T22:12:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3119#p3119</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3117#p3117"/>
			<content type="html"><![CDATA[<p>I&#039;ve flipped my normals but still it looks wierd. Are the normals too small in my model?</p><p><a href="http://tinypic.com/view.php?pic=5jtkrk&amp;s=6">http://tinypic.com/view.php?pic=5jtkrk&amp;s=6</a></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-29T20:57:31Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3117#p3117</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3116#p3116"/>
			<content type="html"><![CDATA[<p>Your normals look inverted :</p><p>in blender, go to edit mode, select all, go to Mesh &gt; Normals &gt; Flip Normals</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-29T20:46:41Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3116#p3116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3114#p3114"/>
			<content type="html"><![CDATA[<p>Thanks, that works to some part. Now my roof is black and my floor is white. Even though my lamp is above the factory. And the normals fine, what&#039;s up?</p><p>Lightning is really hard. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-29T20:39:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3114#p3114</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3112#p3112"/>
			<content type="html"><![CDATA[<p>For the factory, i think that&#039;s the same problem than here : <a href="http://forum.maratis3d.com/viewtopic.php?id=474">http://forum.maratis3d.com/viewtopic.php?id=474</a></p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2012-12-29T19:24:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3112#p3112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3110#p3110"/>
			<content type="html"><![CDATA[<p>That is much better. <a href="http://tinypic.com/view.php?pic=rhtir7&amp;s=6">http://tinypic.com/view.php?pic=rhtir7&amp;s=6</a></p><p>But still the factory is really dark. Any way to get around this?</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-29T18:51:52Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3110#p3110</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3108#p3108"/>
			<content type="html"><![CDATA[<p>some of your objects seems to have their normals inverted.<br />also, set spot exponent to 0 and put the spot further with a bigger radius.</p><p>As your scene is outside, you should also use some emit in your material (grey/blue).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-29T18:25:27Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3108#p3108</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lighting question]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3107#p3107"/>
			<content type="html"><![CDATA[<p>Hey, I&#039;m making an immense game. I first had the idea to use one sun. But it&#039;s dark everywhere how can you improve this?</p><p><a href="http://tinypic.com/view.php?pic=264q49k&amp;s=6">http://tinypic.com/view.php?pic=264q49k&amp;s=6</a></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2012-12-29T17:54:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3107#p3107</id>
		</entry>
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