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		<title><![CDATA[Maratis forum - Lua class library]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=526</link>
		<description><![CDATA[The most recent posts in Lua class library.]]></description>
		<lastBuildDate>Tue, 08 Jan 2013 12:00:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Lua class library]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3266#p3266</link>
			<description><![CDATA[<p>It&#039;s not bad but it can be non optimal if the behavior is complex, lua is a dynamic langage and is not compiled in native code like c++.</p><p>Generally, a scripting langage is used for the general logic and complex behaviors like AI are done in c++,<br />but it&#039;s a balance to find depending on the project and the platform. Lua is still quite fast.</p><p>A complex script will run more or less 10 times slower than the same in c++ (depend of the complexity).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 08 Jan 2013 12:00:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3266#p3266</guid>
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		<item>
			<title><![CDATA[Re: Lua class library]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3265#p3265</link>
			<description><![CDATA[<p>Generally why it would be bad to use scripts for behaviours?</p>]]></description>
			<author><![CDATA[dummy@example.com (SadWolf)]]></author>
			<pubDate>Tue, 08 Jan 2013 11:02:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3265#p3265</guid>
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		<item>
			<title><![CDATA[Lua class library]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3264#p3264</link>
			<description><![CDATA[<p>I&#039;m creating a little lua classes set that makes common things ( autonomous movement of enemies , light effects , etc )</p><p>It could be nice to create a library of common things to use it in lua</p>]]></description>
			<author><![CDATA[dummy@example.com (SadWolf)]]></author>
			<pubDate>Tue, 08 Jan 2013 10:59:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3264#p3264</guid>
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