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		<title><![CDATA[Maratis forum - Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=527</link>
		<description><![CDATA[The most recent posts in Reading more 3d formats : Assimp integration (Collada, obj, blend...).]]></description>
		<lastBuildDate>Mon, 26 Aug 2013 21:05:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4777#p4777</link>
			<description><![CDATA[<p>marval :<br />the file &gt; import command convert the collada mesh as-it and save it as Maratis mesh in your-project/meshs/.</p><p>There is no tools yet to edit the animation inside Maratis, so you need to open the maratis mesh file (*.mesh) and modify the animation table using a text editor (it&#039;s XML).</p><p>Look at Jules.mesh in the exemples to see how multi-animation are written.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 26 Aug 2013 21:05:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4777#p4777</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4761#p4761</link>
			<description><![CDATA[<p>IM not sure what you are asking HM,,,you play the animation( to see it in action inside maratis that is ) with the icon in maratis editor called &#039;pacman&#039;,</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sat, 24 Aug 2013 23:23:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4761#p4761</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4756#p4756</link>
			<description><![CDATA[<p>collada animation yes,but isthe commands to edit and play collada animation?</p>]]></description>
			<author><![CDATA[dummy@example.com (marval)]]></author>
			<pubDate>Sat, 24 Aug 2013 15:42:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4756#p4756</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4739#p4739</link>
			<description><![CDATA[<div class="quotebox"><cite>marval wrote:</cite><blockquote><p>i have tried file &gt; import 3d model<br />to import a colada animated mesh exported from blender<br />but during the game the mesh just starts to animate<br />it seems that there are no export options or commands to animate collada yet,right?</p></blockquote></div><p>WHen you are in Blender, its just a &#039;blender&#039; animation. When you export it from blender, as a collada file, then IMPORT it into<br />the editor via the import 3d model menu item, it is then a collada animation.</p><p>Cheers <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Fri, 23 Aug 2013 14:39:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4739#p4739</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4738#p4738</link>
			<description><![CDATA[<p>i have tried file &gt; import 3d model<br />to import a colada animated mesh exported from blender<br />but during the game the mesh just starts to animate<br />it seems that there are no export options or commands to animate collada yet,right?</p>]]></description>
			<author><![CDATA[dummy@example.com (marval)]]></author>
			<pubDate>Fri, 23 Aug 2013 14:26:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4738#p4738</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4650#p4650</link>
			<description><![CDATA[<p>when you publish your project using &quot;File &gt; publish project&quot;<br />all the game data are packed into a npk file so your data are first hidden by that,<br />and additionally all the meshs (.mesh or collada or blend or anything) are converted in maratis binary mesh format<br />to make the loading faster.</p><p>With a bit of code it&#039;s even possible to encrypt the npk package.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 18 Aug 2013 09:05:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4650#p4650</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4649#p4649</link>
			<description><![CDATA[<p>&quot;For both ways the meshs will be always converted in binary during publishing&quot;</p><p>if i publish my game before this,the .blend is exposed?<br />anyone can easily open my character.blend file in blender and play with it?</p>]]></description>
			<author><![CDATA[dummy@example.com (marval)]]></author>
			<pubDate>Sun, 18 Aug 2013 03:32:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4649#p4649</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3566#p3566</link>
			<description><![CDATA[<p>I started the work on the xml mesh conversion, only the animation part is missing.</p><p>There will be two ways for using files from the Assimp reader :<br />- by reading the file directly from the mesh/ folder, if you don&#039;t need to modify the mesh<br />- by using a new menu in File &gt; Import external models (not sure how to call it), this will detect if the file contains multiple meshs and will convert them in xml and copy in the mesh/ folder ; so it will be possible to modify the meshs with a text editor</p><br /><p>For both ways the meshs will be always converted in binary during publishing.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 23 Jan 2013 16:24:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3566#p3566</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3524#p3524</link>
			<description><![CDATA[<p>Option 3 is a good start for me. Maratis is very attractive for programmers,as my code leader says. This is a further step to make it interesting for artists. Maybe you could also evaluate to proceed with the goal of achieving real-time editing of materials and provide an environment to make artists&#039; portfolio screenshots . This approach is what ensured a large use of marmoset toolbag<br /><a href="http://www.marmoset.co/">http://www.marmoset.co/</a></p><p>Great work!</p>]]></description>
			<author><![CDATA[dummy@example.com (marze3d)]]></author>
			<pubDate>Sat, 19 Jan 2013 15:43:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3524#p3524</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3517#p3517</link>
			<description><![CDATA[<p>Well, the third option seems fine for now.<br />Of course a material editor would be a giant step forward for maratis, <br />but if we can use the new formats right now, even with a minor annoyance, that&#039;ll be great too <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>And as Ender say, thanks for your amazing work &amp; efforts you put in maratis</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Fri, 18 Jan 2013 15:16:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3517#p3517</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3469#p3469</link>
			<description><![CDATA[<p>As for me I like option 3. It makes more sense to me. Thank you very much for all of this. I think, I speak for us all when I say&nbsp; &nbsp;We truly do appreciate all of the work you have put into this engine. It is a masterful piece of work.</p>]]></description>
			<author><![CDATA[dummy@example.com (Ender)]]></author>
			<pubDate>Thu, 17 Jan 2013 02:00:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3469#p3469</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3449#p3449</link>
			<description><![CDATA[<p>I just finished the animation import ! all the code is on svn.</p><p>The only thing now is that all this formats are not always using compatible materials or textures and need to be edited.<br />There is two options I&#039;m thinking about :</p><p>- adding a material editor in Maratis (complex and long to code but easy of use)<br />- converting the mesh in Maratis xml mesh file and editing the file by hand (easy to code but not easy of use)</p><p>The third option (maybe more realistic) is to start by doing option 2, then do option 1 in the future.</p><p>What do you think ?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 16 Jan 2013 14:31:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3449#p3449</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3354#p3354</link>
			<description><![CDATA[<p>Hi, there is also the script binding to finish before doing a release so I&#039;m not sure, maybe february,<br />but I&#039;ll commit the code soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 12 Jan 2013 17:59:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3354#p3354</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3349#p3349</link>
			<description><![CDATA[<p>This is very cool. Any projected release dates? <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Ender)]]></author>
			<pubDate>Sat, 12 Jan 2013 05:26:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3349#p3349</guid>
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			<title><![CDATA[Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3296#p3296</link>
			<description><![CDATA[<p>yessss ... This is great news for me ... so many formats, just wonderful</p>]]></description>
			<author><![CDATA[dummy@example.com (marze3d)]]></author>
			<pubDate>Wed, 09 Jan 2013 17:05:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3296#p3296</guid>
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