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	<title type="html"><![CDATA[Maratis forum - running on an iPad Mini]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=540&amp;type=atom"/>
	<updated>2013-01-13T15:26:06Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=540</id>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3370#p3370"/>
			<content type="html"><![CDATA[<p>Apple devices are strange.....but I guess this is the way things are going.&nbsp; I know on my Unity projects. I don&#039;t even attempt going apple or ios, I have better kluck doing stuff for windows, ;linux and android.....</p>]]></content>
			<author>
				<name><![CDATA[Wrapscallion]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1085</uri>
			</author>
			<updated>2013-01-13T15:26:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3370#p3370</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3369#p3369"/>
			<content type="html"><![CDATA[<p>I&#039;m thinking to something, open &quot;MiOSStandardRenderer.cpp&quot;</p><p>int the function &quot;MStandardRenderer::createShadowLight(MOLight * light)&quot;</p><p>there is two lines like that :<br />render-&gt;texImage(0, shadowQuality, shadowQuality, M_UINT, M_DEPTH, 0);</p><p>can you try by replacing M_UINT by M_USHORT in case the hardware only supports 16bits depth texture ?</p><p>If it works I will update it on svn.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-13T13:49:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3369#p3369</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3367#p3367"/>
			<content type="html"><![CDATA[<p>Thanks, I don&#039;t have a device to test, there is probably something to setup with the depth texture mode. There is maybe a special extension to use.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-13T11:47:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3367#p3367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3361#p3361"/>
			<content type="html"><![CDATA[<p>Just thought I&#039;d let you know that dynamic shadows don&#039;t quite work correctly when you deploy to an actual device (It looks fine in the simulator.</p><p>shadowBias 1<br />shadowBlur 0.25<br />shadowQuality 512</p><p><span class="postimg"><img src="http://s1.postimage.org/8oioyrytr/IMG_0003.jpg" alt="ipad-mini-shadows" /></span></p>]]></content>
			<author>
				<name><![CDATA[jkempster]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1283</uri>
			</author>
			<updated>2013-01-12T23:01:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3361#p3361</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3360#p3360"/>
			<content type="html"><![CDATA[<p>cool, thanks.</p><p>I hope the svn version will now be ok for new users.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-12T22:29:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3360#p3360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3359#p3359"/>
			<content type="html"><![CDATA[<p>Thanks for the prompt reply</p><p>This was exactly the problem. Xcode was copying the resources without retaining the folder structure. Re-importing using folder references fixed the problem.</p><p>All working fine now. Thanks</p><p>Great job with Maratis, by the way.</p>]]></content>
			<author>
				<name><![CDATA[jkempster]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1283</uri>
			</author>
			<updated>2013-01-12T22:17:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3359#p3359</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3358#p3358"/>
			<content type="html"><![CDATA[<p>There was a discussion about the Reference acting weird on this post : <a href="http://forum.maratis3d.com/viewtopic.php?id=66&amp;p=2">http://forum.maratis3d.com/viewtopic.php?id=66&amp;p=2</a></p><p>It works as it on my machine but for someone else the Ressource had to be removed and re-imported to the project (don&#039;t know why exactly).</p><p>EDIT : I don&#039;t know if it will change something, but I updated the ios xcode project on svn to use a folder reference for the Ressources instead of groups.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-12T21:55:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3358#p3358</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3357#p3357"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>I have it running on simulator 4.3 with xcode 3.2.6.</p><p>Can you check if the files in the Ressources are not broken ?<br />It should have the Demo project with the maps/ meshs/ etc</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-12T21:39:41Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3357#p3357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[running on an iPad Mini]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3356#p3356"/>
			<content type="html"><![CDATA[<p>I&#039;m trying to get Maratis running on iOS. I&#039;ve opened the project in the iPhonePublishing branch and run it in XCode in the simulator and an iPad Mini device.</p><p>In the simulator I just get a magenta screen, and on the iPad Mini, just a black screen.</p><p>There are no errors. I have XCode 4.5.2 an iOS 6</p><p>Has anyone got this working?</p>]]></content>
			<author>
				<name><![CDATA[jkempster]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1283</uri>
			</author>
			<updated>2013-01-12T20:25:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3356#p3356</id>
		</entry>
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