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	<title type="html"><![CDATA[Maratis forum - Particles in lua (explosion example)]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=550&amp;type=atom"/>
	<updated>2013-01-17T19:37:42Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=550</id>
		<entry>
			<title type="html"><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3495#p3495"/>
			<content type="html"><![CDATA[<p>thankyou very much, work perfectly.</p>]]></content>
			<author>
				<name><![CDATA[3dcat]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=198</uri>
			</author>
			<updated>2013-01-17T19:37:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3495#p3495</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3461#p3461"/>
			<content type="html"><![CDATA[<p>Wow that&#039;s pretty cool, thanks for the example !</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-01-16T23:31:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3461#p3461</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3456#p3456"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>it can work with everything, but if the number of particles is not too much.</p><p>Rain and snow maybe don&#039;t need to have collision enabled.</p></blockquote></div><p>Cool, My Intel GMA 3000 started seeing a delay at about 340 particals, So thats good I can work with that&nbsp; my needs are fairly simple <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Thanks</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-01-16T19:29:00Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3456#p3456</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3455#p3455"/>
			<content type="html"><![CDATA[<p>it can work with everything, but if the number of particles is not too much.</p><p>Rain and snow maybe don&#039;t need to have collision enabled.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-16T19:24:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3455#p3455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3454#p3454"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>I prepared a new example to show how to do particles using lua (in progress) :</p><p><a href="http://www.maratis3d.org/download/SpecialEffects.zip">http://www.maratis3d.org/download/SpecialEffects.zip</a></p><p>In this first example, particles are created using a quad made in blender with an additive blend mode.<br />The life of the particle is controlled by a material animation changing the diffuse from white to black (in additive black is transparent), so in lua we can control the life duration by changing the animation speed.</p><p>Later I&#039;ll show you how to make a more generic particle system and how to use uv texture animation to do some magical effects.</p></blockquote></div><p>Cool we have particals with physics!!!! <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Would this work for &quot;Rain, Snow, Falling Leafs&quot;?</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-01-16T19:16:23Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3454#p3454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Particles in lua (explosion example)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3453#p3453"/>
			<content type="html"><![CDATA[<p>I prepared a new example to show how to do particles using lua (in progress) :</p><p><a href="http://www.maratis3d.org/download/SpecialEffects.zip">http://www.maratis3d.org/download/SpecialEffects.zip</a></p><p>In this first example, particles are created using a quad made in blender with an additive blend mode.<br />The life of the particle is controlled by a material animation changing the diffuse from white to black (in additive black is transparent), so in lua we can control the life duration by changing the animation speed.</p><p>Later I&#039;ll show you how to make a more generic particle system and how to use uv texture animation to do some magical effects.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-16T19:04:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3453#p3453</id>
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