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		<title><![CDATA[Maratis forum - Particles in lua (explosion example)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=550</link>
		<description><![CDATA[The most recent posts in Particles in lua (explosion example).]]></description>
		<lastBuildDate>Thu, 17 Jan 2013 19:37:42 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3495#p3495</link>
			<description><![CDATA[<p>thankyou very much, work perfectly.</p>]]></description>
			<author><![CDATA[dummy@example.com (3dcat)]]></author>
			<pubDate>Thu, 17 Jan 2013 19:37:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3495#p3495</guid>
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		<item>
			<title><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3461#p3461</link>
			<description><![CDATA[<p>Wow that&#039;s pretty cool, thanks for the example !</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Wed, 16 Jan 2013 23:31:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3461#p3461</guid>
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		<item>
			<title><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3456#p3456</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>it can work with everything, but if the number of particles is not too much.</p><p>Rain and snow maybe don&#039;t need to have collision enabled.</p></blockquote></div><p>Cool, My Intel GMA 3000 started seeing a delay at about 340 particals, So thats good I can work with that&nbsp; my needs are fairly simple <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 16 Jan 2013 19:29:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3456#p3456</guid>
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		<item>
			<title><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3455#p3455</link>
			<description><![CDATA[<p>it can work with everything, but if the number of particles is not too much.</p><p>Rain and snow maybe don&#039;t need to have collision enabled.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 16 Jan 2013 19:24:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3455#p3455</guid>
		</item>
		<item>
			<title><![CDATA[Re: Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3454#p3454</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>I prepared a new example to show how to do particles using lua (in progress) :</p><p><a href="http://www.maratis3d.org/download/SpecialEffects.zip">http://www.maratis3d.org/download/SpecialEffects.zip</a></p><p>In this first example, particles are created using a quad made in blender with an additive blend mode.<br />The life of the particle is controlled by a material animation changing the diffuse from white to black (in additive black is transparent), so in lua we can control the life duration by changing the animation speed.</p><p>Later I&#039;ll show you how to make a more generic particle system and how to use uv texture animation to do some magical effects.</p></blockquote></div><p>Cool we have particals with physics!!!! <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Would this work for &quot;Rain, Snow, Falling Leafs&quot;?</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 16 Jan 2013 19:16:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3454#p3454</guid>
		</item>
		<item>
			<title><![CDATA[Particles in lua (explosion example)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3453#p3453</link>
			<description><![CDATA[<p>I prepared a new example to show how to do particles using lua (in progress) :</p><p><a href="http://www.maratis3d.org/download/SpecialEffects.zip">http://www.maratis3d.org/download/SpecialEffects.zip</a></p><p>In this first example, particles are created using a quad made in blender with an additive blend mode.<br />The life of the particle is controlled by a material animation changing the diffuse from white to black (in additive black is transparent), so in lua we can control the life duration by changing the animation speed.</p><p>Later I&#039;ll show you how to make a more generic particle system and how to use uv texture animation to do some magical effects.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 16 Jan 2013 19:04:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3453#p3453</guid>
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