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	<title type="html"><![CDATA[Maratis forum - Best performance]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=564&amp;type=atom"/>
	<updated>2013-01-22T15:59:34Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=564</id>
		<entry>
			<title type="html"><![CDATA[Re: Best performance]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3550#p3550"/>
			<content type="html"><![CDATA[<p>Thanks, I have separated all the buildings from the terrain. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>That&#039;s what I was looking for, the clipping distance. It makes my game faster.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-22T15:59:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3550#p3550</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Best performance]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3548#p3548"/>
			<content type="html"><![CDATA[<p>try to separate your buildings at least.<br />and if you want to make it faster, change the clipping distance of the camera.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T08:48:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3548#p3548</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Best performance]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3545#p3545"/>
			<content type="html"><![CDATA[<p>Thank you.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-22T01:07:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3545#p3545</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Best performance]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3544#p3544"/>
			<content type="html"><![CDATA[<p>Here;<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=15">http://forum.maratis3d.com/viewtopic.php?id=15</a></p><p>That should put you on the right track at least.</p><p>&quot;&nbsp; If in Blender you split your mesh in multiple objects and export as 1 mesh it can work good (it will create sub-mesh in the mesh format wich are drawn only if visible).</p><p>You can use normal mapping to add visual relief if you want to limit triangles.<br />You can also bake lighmap in blender and use the texture as Emit texture.<br />&nbsp; &quot;</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-01-22T00:58:55Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3544#p3544</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Best performance]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3543#p3543"/>
			<content type="html"><![CDATA[<p>Hey! What gives the best performance? A big world with all the houses made in one blender file and imported to maratis in maybe 4 layers. Ground, water, houses, details. </p><p>Or everything separately?</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-21T23:28:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3543#p3543</id>
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