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		<title><![CDATA[Maratis forum - Best performance]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=564</link>
		<description><![CDATA[The most recent posts in Best performance.]]></description>
		<lastBuildDate>Tue, 22 Jan 2013 15:59:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Best performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3550#p3550</link>
			<description><![CDATA[<p>Thanks, I have separated all the buildings from the terrain. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>That&#039;s what I was looking for, the clipping distance. It makes my game faster.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Tue, 22 Jan 2013 15:59:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3550#p3550</guid>
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			<title><![CDATA[Re: Best performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3548#p3548</link>
			<description><![CDATA[<p>try to separate your buildings at least.<br />and if you want to make it faster, change the clipping distance of the camera.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 08:48:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3548#p3548</guid>
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			<title><![CDATA[Re: Best performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3545#p3545</link>
			<description><![CDATA[<p>Thank you.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Tue, 22 Jan 2013 01:07:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3545#p3545</guid>
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		<item>
			<title><![CDATA[Re: Best performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3544#p3544</link>
			<description><![CDATA[<p>Here;<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=15">http://forum.maratis3d.com/viewtopic.php?id=15</a></p><p>That should put you on the right track at least.</p><p>&quot;&nbsp; If in Blender you split your mesh in multiple objects and export as 1 mesh it can work good (it will create sub-mesh in the mesh format wich are drawn only if visible).</p><p>You can use normal mapping to add visual relief if you want to limit triangles.<br />You can also bake lighmap in blender and use the texture as Emit texture.<br />&nbsp; &quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 22 Jan 2013 00:58:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3544#p3544</guid>
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		<item>
			<title><![CDATA[Best performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3543#p3543</link>
			<description><![CDATA[<p>Hey! What gives the best performance? A big world with all the houses made in one blender file and imported to maratis in maybe 4 layers. Ground, water, houses, details. </p><p>Or everything separately?</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Mon, 21 Jan 2013 23:28:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3543#p3543</guid>
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