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	<title type="html"><![CDATA[Maratis forum - Yet more questions]]></title>
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	<updated>2013-01-22T08:52:06Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=565</id>
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			<title type="html"><![CDATA[Re: Yet more questions]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3549#p3549"/>
			<content type="html"><![CDATA[<p>there is multiple approach :</p><p>- you can modify everything in the mesh in c++, but not in lua<br />- you can create multiple .mesh that share the same animation .maa files<br />- you can make a material animation in Blender with a uv offset to change the texture</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T08:52:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3549#p3549</id>
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		<entry>
			<title type="html"><![CDATA[Yet more questions]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3546#p3546"/>
			<content type="html"><![CDATA[<p>The project I am working on has different teams, with similar uniforms. So first question is does maratis have a way of switching the hew of textures on a 3d model? The second question is: is there a decal type system in maratis?</p><p>Thanks so much for all of the help I have received so far on these forums it is proving to make the move to maratis an enjoyable one.</p>]]></content>
			<author>
				<name><![CDATA[Ender]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1223</uri>
			</author>
			<updated>2013-01-22T04:15:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3546#p3546</id>
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