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		<title><![CDATA[Maratis forum - Yet more questions]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=565</link>
		<description><![CDATA[The most recent posts in Yet more questions.]]></description>
		<lastBuildDate>Tue, 22 Jan 2013 08:52:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Yet more questions]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3549#p3549</link>
			<description><![CDATA[<p>there is multiple approach :</p><p>- you can modify everything in the mesh in c++, but not in lua<br />- you can create multiple .mesh that share the same animation .maa files<br />- you can make a material animation in Blender with a uv offset to change the texture</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 08:52:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3549#p3549</guid>
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			<title><![CDATA[Yet more questions]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3546#p3546</link>
			<description><![CDATA[<p>The project I am working on has different teams, with similar uniforms. So first question is does maratis have a way of switching the hew of textures on a 3d model? The second question is: is there a decal type system in maratis?</p><p>Thanks so much for all of the help I have received so far on these forums it is proving to make the move to maratis an enjoyable one.</p>]]></description>
			<author><![CDATA[dummy@example.com (Ender)]]></author>
			<pubDate>Tue, 22 Jan 2013 04:15:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3546#p3546</guid>
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