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	<title type="html"><![CDATA[Maratis forum - Error in Manual use c++ vs2010]]></title>
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	<updated>2013-01-23T16:55:13Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=567</id>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3567#p3567"/>
			<content type="html"><![CDATA[<p>sweet.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-23T16:55:13Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3567#p3567</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3563#p3563"/>
			<content type="html"><![CDATA[<p>for compiling a lib create a new project using visual studio, you should have the choice to build a &quot;static library&quot;.<br />then add all the code from 3rdparty/bullet/</p><p>compile it in &#039;release&#039; mode it should generate a .lib file<br />then be sure it&#039;s named bullet.lib and copy it in 3rdparty/bullet/win32/</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T20:47:07Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3563#p3563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3562#p3562"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>- or you need to compile 3rdparty/bullet/ as a lib and use it.</p></blockquote></div><p>how would i go about doing that sorry i am still kinda new to compiling stuff <br />and about workflow i am probably going to stick with whatever i like after experimenting !</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-22T20:37:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3562#p3562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3561#p3561"/>
			<content type="html"><![CDATA[<p>- or you need to compile 3rdparty/bullet/ as a lib and use it.<br />- or remove the use of bullet.lib and add all the code from 3rdparty/bullet/ inside the project.</p><p>For the plugin vs manual use it&#039;s the same. For both there is multiple tools to make your game logic :</p><p>- using Behaviors (MBehavior)<br />- and/or using a customized Game class (MGame)<br />- and/or lua</p><p>the best is to combine the 3 :</p><p>- lua for very simple logic &gt; manage triggers, open a door etc.<br />- Behaviors for re-usable logic &gt; exemple in <a href="http://www.maratis3d.org/?page_id=53">Water demo</a><br />- custom Game class for the global game logic, internal loops, AI etc</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T20:30:53Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3561#p3561</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3560#p3560"/>
			<content type="html"><![CDATA[<p>when i think of it again i might use the plugin workflow but i need something like manual use for experimenting my code most probably</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-22T20:25:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3560#p3560</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3559#p3559"/>
			<content type="html"><![CDATA[<p>i dont know .. i will have to use lua in some places and i really couldn&#039;t do that mbehavior stuff properly (i probably suck at it ) is there&nbsp; any solution for the bullet.lib&nbsp; problem ?</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-22T20:21:55Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3559#p3559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3557#p3557"/>
			<content type="html"><![CDATA[<p>and in fact, in manual use, MyGame.h and MyGame.cpp can be used as a plugin too (main.cpp is there to init the engine manually like MaratisPlayer does).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T20:03:10Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3557#p3557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3556#p3556"/>
			<content type="html"><![CDATA[<p>bullet and the other libs are on svn in 3rdparty/</p><p>but it&#039;s possible the visual project is not up to date as we use scons first.</p><p>what don&#039;t you want to use the plugin system ? you can do all the same that manual use can do but still using the editor, by writing your own MGame derived class. You can even shortcut the rendering.</p><p><a href="http://www.maratis3d.org/?p=500">http://www.maratis3d.org/?p=500</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-22T19:59:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3556#p3556</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3555#p3555"/>
			<content type="html"><![CDATA[<p>i have the lates svn and i have already built it too i am using the manual use from the svn <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-22T19:56:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3555#p3555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3554#p3554"/>
			<content type="html"><![CDATA[<p>Ehm, I dont know if its any help but you can download the latest svn at: <a href="http://maratis.googlecode.com/svn/">http://maratis.googlecode.com/svn/</a></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-01-22T19:55:21Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3554#p3554</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error in Manual use c++ vs2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3553#p3553"/>
			<content type="html"><![CDATA[<p>So as i dont want to use lua for game dev and use c++ with maratis engine i was taking&nbsp; a look in the manual use as i dont want to compile it againwith scons i converted the vs2005 to vs2010 proj and now when i debug it&nbsp; gives me an error <br />this:-<br />1&gt;LINK : fatal error LNK1181: cannot open input file &#039;bullet.lib&#039;</p><p>So where can i get a lib for bullet ? there is none as i searched </p><p>Another question i have is what will be the best workflow to use maratis with c++ (except the plugin system )<br />Edited:-Edited my stupid grammar</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-22T19:20:39Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3553#p3553</id>
		</entry>
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