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		<title><![CDATA[Maratis forum - Error in Manual use c++ vs2010]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=567</link>
		<description><![CDATA[The most recent posts in Error in Manual use c++ vs2010.]]></description>
		<lastBuildDate>Wed, 23 Jan 2013 16:55:13 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3567#p3567</link>
			<description><![CDATA[<p>sweet.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Wed, 23 Jan 2013 16:55:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3567#p3567</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3563#p3563</link>
			<description><![CDATA[<p>for compiling a lib create a new project using visual studio, you should have the choice to build a &quot;static library&quot;.<br />then add all the code from 3rdparty/bullet/</p><p>compile it in &#039;release&#039; mode it should generate a .lib file<br />then be sure it&#039;s named bullet.lib and copy it in 3rdparty/bullet/win32/</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:47:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3563#p3563</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3562#p3562</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>- or you need to compile 3rdparty/bullet/ as a lib and use it.</p></blockquote></div><p>how would i go about doing that sorry i am still kinda new to compiling stuff <br />and about workflow i am probably going to stick with whatever i like after experimenting !</p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:37:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3562#p3562</guid>
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		<item>
			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3561#p3561</link>
			<description><![CDATA[<p>- or you need to compile 3rdparty/bullet/ as a lib and use it.<br />- or remove the use of bullet.lib and add all the code from 3rdparty/bullet/ inside the project.</p><p>For the plugin vs manual use it&#039;s the same. For both there is multiple tools to make your game logic :</p><p>- using Behaviors (MBehavior)<br />- and/or using a customized Game class (MGame)<br />- and/or lua</p><p>the best is to combine the 3 :</p><p>- lua for very simple logic &gt; manage triggers, open a door etc.<br />- Behaviors for re-usable logic &gt; exemple in <a href="http://www.maratis3d.org/?page_id=53">Water demo</a><br />- custom Game class for the global game logic, internal loops, AI etc</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:30:53 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3561#p3561</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3560#p3560</link>
			<description><![CDATA[<p>when i think of it again i might use the plugin workflow but i need something like manual use for experimenting my code most probably</p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:25:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3560#p3560</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3559#p3559</link>
			<description><![CDATA[<p>i dont know .. i will have to use lua in some places and i really couldn&#039;t do that mbehavior stuff properly (i probably suck at it ) is there&nbsp; any solution for the bullet.lib&nbsp; problem ?</p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:21:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3559#p3559</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3557#p3557</link>
			<description><![CDATA[<p>and in fact, in manual use, MyGame.h and MyGame.cpp can be used as a plugin too (main.cpp is there to init the engine manually like MaratisPlayer does).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 20:03:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3557#p3557</guid>
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		<item>
			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3556#p3556</link>
			<description><![CDATA[<p>bullet and the other libs are on svn in 3rdparty/</p><p>but it&#039;s possible the visual project is not up to date as we use scons first.</p><p>what don&#039;t you want to use the plugin system ? you can do all the same that manual use can do but still using the editor, by writing your own MGame derived class. You can even shortcut the rendering.</p><p><a href="http://www.maratis3d.org/?p=500">http://www.maratis3d.org/?p=500</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Jan 2013 19:59:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3556#p3556</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3555#p3555</link>
			<description><![CDATA[<p>i have the lates svn and i have already built it too i am using the manual use from the svn <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Tue, 22 Jan 2013 19:56:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3555#p3555</guid>
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			<title><![CDATA[Re: Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3554#p3554</link>
			<description><![CDATA[<p>Ehm, I dont know if its any help but you can download the latest svn at: <a href="http://maratis.googlecode.com/svn/">http://maratis.googlecode.com/svn/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Tue, 22 Jan 2013 19:55:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3554#p3554</guid>
		</item>
		<item>
			<title><![CDATA[Error in Manual use c++ vs2010]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3553#p3553</link>
			<description><![CDATA[<p>So as i dont want to use lua for game dev and use c++ with maratis engine i was taking&nbsp; a look in the manual use as i dont want to compile it againwith scons i converted the vs2005 to vs2010 proj and now when i debug it&nbsp; gives me an error <br />this:-<br />1&gt;LINK : fatal error LNK1181: cannot open input file &#039;bullet.lib&#039;</p><p>So where can i get a lib for bullet ? there is none as i searched </p><p>Another question i have is what will be the best workflow to use maratis with c++ (except the plugin system )<br />Edited:-Edited my stupid grammar</p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Tue, 22 Jan 2013 19:20:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3553#p3553</guid>
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