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	<title type="html"><![CDATA[Maratis forum - Ideal rig for maratis from blender?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=572&amp;type=atom"/>
	<updated>2013-08-21T12:09:56Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=572</id>
		<entry>
			<title type="html"><![CDATA[Re: Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4690#p4690"/>
			<content type="html"><![CDATA[<p>Drivers and constraints (including IK) work perfectly fine.</p><p>I&#039;m currently modifying the Blender export addon so that we can optionaly skip the &quot;control&quot; bones (all bones that are not part of the main basic armature) at export. And It works perfectly either.</p><p>Now I just have to make it more versatile, as it doesn&#039;t work if one bone of the main armature is parented to a skipped bone (I never use this kind of rigg, but some people do).</p>]]></content>
			<author>
				<name><![CDATA[com3D]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1488</uri>
			</author>
			<updated>2013-08-21T12:09:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4690#p4690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4686#p4686"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Crucio777 wrote:</cite><blockquote><p>drivers and constraints is it okay if we use them? i am sorry i really didnt understand what you said for ik, its used a lot in rigging ,so will ik rigs be fine for maratis 3d&nbsp; ? thank you though i understood a little what i need to do<br /> ill look into this more <br />please answer the above two questions,&nbsp; thank you!</p></blockquote></div><p>I actually just finished an IK rig. I am going to throw a little animation on it and see if I can get it into Maratis. Then I am going to report back.</p><p>EDIT: IK rigs WORK JUST FINE!! It seems as long as the drivers are moving the armature (as the armature itself has to be the thing animated) it will work. </p><p>However, I keyframed the IK bone, which is part of my rig. I don&#039;t know if I can keyframe the driver and still get it to work. I just learned how to rig today, so I am not good with drivers and such things. </p><p>Now... If only I can create a decent animation. hehe.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-08-21T07:12:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4686#p4686</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3591#p3591"/>
			<content type="html"><![CDATA[<p>I&#039;m not 100% sure because I never tested drivers and constraints.</p><p>I think it should be ok because the exporter just bake all frames, but I&#039;ll suggest you do a little test using an armature with constraints to check if it works with the exporter.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-26T23:46:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3591#p3591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3589#p3589"/>
			<content type="html"><![CDATA[<p>drivers and constraints is it okay if we use them? i am sorry i really didnt understand what you said for ik, its used a lot in rigging ,so will ik rigs be fine for maratis 3d&nbsp; ? thank you though i understood a little what i need to do<br /> ill look into this more <br />please answer the above two questions,&nbsp; thank you!</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-26T20:19:05Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3589#p3589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3582#p3582"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>the main thing is to be sure the skinning is using vertex groups and not envelopes,<br />for the rig itself, try to keep the armature simple (keep in mind that it will be realtime in your game).</p><p>I&#039;m not sure about the use of inverse-kinematic, but normally it should not be too restrictive because the animation keys are baked by the exporter.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-01-26T13:53:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3582#p3582</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Ideal rig for maratis from blender?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3581#p3581"/>
			<content type="html"><![CDATA[<p>What would be an ideal rig for maratis 3d , i just learned that cookie flex rig cannot be used for game engines that got me thinking that even rigs have to be designed to match game engines (before i only thought i had to take care of poly and now this) <br />Anyway i have also heard morphs (i dont even know what morphs are )doesn&#039;t work for unity , So recently i have started learn rigging (got this dvd from blender foundation humane rigging quite good!) and then i will eventually learn animation , before animation i would like to design best rigs possible for game engines and especially maratis because i plan to use it for my game this year </p><p>Long story short :<br />So What will be the &quot;Best&quot; rig for Maratis ? any bone limitations for 1 rig Any info on this will be appreciated <br />Thank you for reading</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-01-26T11:35:18Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3581#p3581</id>
		</entry>
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