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	<title type="html"><![CDATA[Maratis forum - Problems with animation]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=580&amp;type=atom"/>
	<updated>2013-02-05T05:33:19Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=580</id>
		<entry>
			<title type="html"><![CDATA[Re: Problems with animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3671#p3671"/>
			<content type="html"><![CDATA[<p>This worked well, thanks anael. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2013-02-05T05:33:19Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3671#p3671</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Problems with animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3655#p3655"/>
			<content type="html"><![CDATA[<p>In the armature modifier, be sure that only Vertex Groups is on :<br /><span class="postimg"><img src="http://www.maratis3d.org/wp-content/uploads/2013/02/no-enveloppe.jpg" alt="http://www.maratis3d.org/wp-content/uploads/2013/02/no-enveloppe.jpg" /></span></p><p>Is it still working in Blender ?</p><p>For skinning in Blender, if you don&#039;t want to do the skinning manually,<br />- select your model, then select the armature (both need to be selected)<br />- go to object &gt; parent &gt; with automatic weights &gt; select with automatic weights again</p><p>This will create vertex groups automatically and you can correct it by hand after.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-02-04T11:55:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3655#p3655</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Problems with animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3654#p3654"/>
			<content type="html"><![CDATA[<p>So I spent a long time making my first character for a new game, and I rigged it, parented and made an animation. The animation is fine is blender, I think I set it up right. But it does not work. I tried something in another thread, about using vertex groups. I selected the right vertices and pressed assign, it didn&#039;t appear to do anything but I did it for all the bones.<br />I exported it with the armature and model selected, and yet it still doesn&#039;t work. I&#039;ve run out of ideas, so I would really like some help, thanks.</p><p>Screenshots of in blender and maratis:<br /><a href="https://www.dropbox.com/s/0k2giobmtrxf0g2/blender%202013-02-04%2021-06-25-60.png">https://www.dropbox.com/s/0k2giobmtrxf0 &#133; -25-60.png</a><br /><a href="https://www.dropbox.com/s/1f4h0vqlf5qs8ks/blender%202013-02-04%2021-06-00-21.png">https://www.dropbox.com/s/1f4h0vqlf5qs8 &#133; -00-21.png</a><br /><a href="https://www.dropbox.com/s/cjczu54gqt4qqhs/Maratis%202013-02-04%2021-07-34-79.png">https://www.dropbox.com/s/cjczu54gqt4qq &#133; -34-79.png</a></p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2013-02-04T10:48:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3654#p3654</id>
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