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		<title><![CDATA[Maratis forum - Problems with animation]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=580</link>
		<description><![CDATA[The most recent posts in Problems with animation.]]></description>
		<lastBuildDate>Tue, 05 Feb 2013 05:33:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: Problems with animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3671#p3671</link>
			<description><![CDATA[<p>This worked well, thanks anael. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Almighty Laxz)]]></author>
			<pubDate>Tue, 05 Feb 2013 05:33:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3671#p3671</guid>
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			<title><![CDATA[Re: Problems with animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3655#p3655</link>
			<description><![CDATA[<p>In the armature modifier, be sure that only Vertex Groups is on :<br /><span class="postimg"><img src="http://www.maratis3d.org/wp-content/uploads/2013/02/no-enveloppe.jpg" alt="http://www.maratis3d.org/wp-content/uploads/2013/02/no-enveloppe.jpg" /></span></p><p>Is it still working in Blender ?</p><p>For skinning in Blender, if you don&#039;t want to do the skinning manually,<br />- select your model, then select the armature (both need to be selected)<br />- go to object &gt; parent &gt; with automatic weights &gt; select with automatic weights again</p><p>This will create vertex groups automatically and you can correct it by hand after.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 04 Feb 2013 11:55:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3655#p3655</guid>
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			<title><![CDATA[Problems with animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3654#p3654</link>
			<description><![CDATA[<p>So I spent a long time making my first character for a new game, and I rigged it, parented and made an animation. The animation is fine is blender, I think I set it up right. But it does not work. I tried something in another thread, about using vertex groups. I selected the right vertices and pressed assign, it didn&#039;t appear to do anything but I did it for all the bones.<br />I exported it with the armature and model selected, and yet it still doesn&#039;t work. I&#039;ve run out of ideas, so I would really like some help, thanks.</p><p>Screenshots of in blender and maratis:<br /><a href="https://www.dropbox.com/s/0k2giobmtrxf0g2/blender%202013-02-04%2021-06-25-60.png">https://www.dropbox.com/s/0k2giobmtrxf0 &#133; -25-60.png</a><br /><a href="https://www.dropbox.com/s/1f4h0vqlf5qs8ks/blender%202013-02-04%2021-06-00-21.png">https://www.dropbox.com/s/1f4h0vqlf5qs8 &#133; -00-21.png</a><br /><a href="https://www.dropbox.com/s/cjczu54gqt4qqhs/Maratis%202013-02-04%2021-07-34-79.png">https://www.dropbox.com/s/cjczu54gqt4qq &#133; -34-79.png</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Almighty Laxz)]]></author>
			<pubDate>Mon, 04 Feb 2013 10:48:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3654#p3654</guid>
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