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	<title type="html"><![CDATA[Maratis forum - Maratis 3.2]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=584&amp;type=atom"/>
	<updated>2013-03-18T22:36:17Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=584</id>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3867#p3867"/>
			<content type="html"><![CDATA[<p>Another little problem, maratis often crashes at the game launch when i set a mesh physics to triangle-mesh, it&#039;s hard to tell what causes this, that happen alot with big meshes ( &gt; 1000 tris ) but never with simple stuff (planes, boxes)</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-03-18T22:36:17Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3867#p3867</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3833#p3833"/>
			<content type="html"><![CDATA[<p>Cool nice update <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> when will 3.3 come out</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-03-09T17:29:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3833#p3833</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3830#p3830"/>
			<content type="html"><![CDATA[<p>Oh cool! This passed me by, seems like Maratis has improvet a lot since last time!</p>]]></content>
			<author>
				<name><![CDATA[BitPuffin]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1052</uri>
			</author>
			<updated>2013-03-08T18:19:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3830#p3830</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3701#p3701"/>
			<content type="html"><![CDATA[<p>Ok, all is working much better now, having gone back for now, to my 8800GTX, but If I ever go back for a time to the HD 4670 ill make note of the url offered.</p><p>Nice new features, and thx for keeping Maratis engaged <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>thx<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-02-07T00:58:25Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3701#p3701</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3689#p3689"/>
			<content type="html"><![CDATA[<p>- Activate/Deactivate crash : corrected on svn</p><p>- .blend files need to be exported in legacy mode to work with Assimp</p><p>- For the other 3d formats, best is to stick with collada, obj and md3 for non-blender users. Blender users will still have better results using Maratis exporter.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-02-06T09:58:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3689#p3689</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3688#p3688"/>
			<content type="html"><![CDATA[<p>Thanks,</p><p>that&#039;s why it&#039;s a beta, continue testing and give feedbacks.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-02-06T09:13:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3688#p3688</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3687#p3687"/>
			<content type="html"><![CDATA[<p>Crazy update, that&#039;s amazing ! Thanks alot <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>..I hate doing this in the same post but i have to :</p><p>The Activate/Deactivate option in Edit menu makes maratis crash</p><p>About the new formats :<br />I made a test with 3 differents models, each one in ; collada, obj, 3ds, md2, blend<br />and put them into individual folders including their textures ;<br />I got a textured object one time with .obj format (with Add Mesh), but with the rest it <br />was either (always different for each models) :</p><p><em>transparent mesh</em> ; but bounding box is there<br /><em>untextured ;</em> most of the time<br /><em>Maratis crash ;</em> only happened 1 time with collada and 1 time with 3ds <br />(i also got <a href="https://dl.dropbox.com/u/19970067/Questions/46-12-18.jpg">Weird symbols</a> from the 3ds file once in mesh format)<br /><em>nothing at all ;</em> only for .blend format</p><p>I know it&#039;s not really useful report, gonna take better notes once i&#039;ll try again</p><p>It also happen that when doing Add Mesh then selecting a model, my computer is doing a &quot;biip&quot; ?</p><p>And not related to maratis but i noticed that re-exporting a collada file <br />from blender over the same one make blender crash <img src="http://forum.maratis3d.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-02-06T08:38:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3687#p3687</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3685#p3685"/>
			<content type="html"><![CDATA[<p>These are some really useful additions, thanks anael. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2013-02-06T07:24:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3685#p3685</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3678#p3678"/>
			<content type="html"><![CDATA[<p>HI Anael..</p><p>I still have the sluggish rotation ( nothing in scene at all) in this new version, though I thank you for your efforts to contintually improve maratis.</p><p>I have directly watched me rotating a empty 3.2 scene, while watching &#039;task manager&#039;, and what happens is this:</p><p>CPU spikes to 26 % ( or a tad more)<br />I stop rotating or using Maratis , and the cpu spikes continue at the 26% amount, and I tested it this way for several seconds, and the spiking did indeed continue.</p><p>thx<br />gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-02-05T21:59:19Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3678#p3678</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3677#p3677"/>
			<content type="html"><![CDATA[<p>great, thanks</p>]]></content>
			<author>
				<name><![CDATA[3dcat]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=198</uri>
			</author>
			<updated>2013-02-05T15:54:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3677#p3677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maratis 3.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3676#p3676"/>
			<content type="html"><![CDATA[<p>I&#039;m happy to announce a new version of Maratis with a lot of cool features !</p><p>[EDIT : a new 3.21 version is available, without the activate/deactivate bug]</p><p><strong>Maratis 3.2</strong><br /><a href="http://www.maratis3d.org/?page_id=57">http://www.maratis3d.org/?page_id=57</a></p><p>- Improved Lua API<br />- Assimp integration, Maratis is now able to read multiple 3d formats (Collada .dae, .obj, .md3, <a href="http://assimp.sourceforge.net/main_features_formats.html">full list</a>) :<br />&nbsp; - using &quot;Add entity&quot; is you want to use the model as-it<br />&nbsp; - or using &quot;File &gt; Import 3d model&quot; to convert the model into Maratis xml mesh format<br />&nbsp; - note that all meshs are optimized and converted to binary during publishing<br />- Performances improvement using SSE instructions and vertex buffers<br />- Better 3d navigation, with adaptive center of view</p><br /><p>Lua API :</p><p>simple 3d vector manipulation :<br />- <a href="http://wiki.maratis3d.org/index.php?title=Vec3">vec3</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=Length">length</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=Normalize">normalize</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=Dot">dot</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=Cross">cross</a></p><p>object&#039;s matrix manipulation :<br />- <a href="http://wiki.maratis3d.org/index.php?title=GetTransformedPosition">getTransformedPosition</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetTransformedRotation">getTransformedRotation</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetTransformedScale">getTransformedScale</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetInverseRotatedVector">getInverseRotatedVector</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetRotatedVector">getRotatedVector</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetInverseVector">getInverseVector</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetTransformedVector">getTransformedVector</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=UpdateMatrix">updateMatrix</a><br />- <a href="http://wiki.maratis3d.org/index.php?title=GetMatrix">getMatrix</a></p><p>camera :<br />- <a href="http://wiki.maratis3d.org/index.php?title=GetUnProjectedPoint">getUnProjectedPoint</a> (useful for picking) <br />- getProjectedPoint</p><p>system :<br />- getWindowScale<br />- getSystemTick</p><p>object properties :<br />- isActive<br />- getName<br />- getParent<br />- setParent<br />- getChilds<br />- enableShadow<br />- isCastingShadow<br />- setAnimationSpeed<br />- getAnimationSpeed<br />- setCurrentFrame<br />- getCurrentFrame</p><p>light properties :<br />- setlightShadowQuality<br />- setlightShadowBias<br />- setlightShadowBlur<br />- getlightShadowQuality<br />- getlightShadowBias<br />- getlightShadowBlur<br />- setlightSpotAngle<br />- setlightSpotExponent<br />- getlightSpotAngle<br />- getlightSpotExponent</p><p>physics :<br />- getMass<br />- setMass<br />- getFriction<br />- setFriction<br />- getRestitution<br />- setRestitution<br />- getAngularFactor<br />- setAngularFactor<br />- getLinearFactor<br />- setLinearFactor<br />- getCentralForce<br />- getTorque</p><p>inputs :<br />- getProperty<br />- getTouchPosition<br />- getLastTouchPosition<br />- getTouchPhase</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-02-05T15:27:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3676#p3676</id>
		</entry>
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