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	<title type="html"><![CDATA[Maratis forum - Anyway to get AA or FXAA to work in maratis]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=593&amp;type=atom"/>
	<updated>2013-02-18T05:07:05Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=593</id>
		<entry>
			<title type="html"><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3753#p3753"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>by default antialiasing in not activated,<br />but you can enable hardware MSAA in your 3d card properties,<br />or you can use render to texture and write a FXAA shader (see gamemaker second link).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-02-18T05:07:05Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3753#p3753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3748#p3748"/>
			<content type="html"><![CDATA[<p><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a> &lt; maybe that page will help you find what you need.</p><p>Sorry I don&#039;t know enough about engine yet, to verify.</p><p>THis might also help: <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a></p><p>I am positive somebody will chime in soon that knows or with luck the pages I offered will suffice ( or maybe you found your answers on your own by now)</p><p>cu<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-02-17T04:23:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3748#p3748</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3747#p3747"/>
			<content type="html"><![CDATA[<p>I can&#039;t see why it wouldn&#039;t be supported since it&#039;s just a glsl shader.</p><p>(can you please move this to general i didn&#039;t mean to post this in news)</p>]]></content>
			<author>
				<name><![CDATA[blend]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1343</uri>
			</author>
			<updated>2013-02-17T03:20:23Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3747#p3747</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3746#p3746"/>
			<content type="html"><![CDATA[<p>Well it depends on the game, and I have not delved into engine enough to know if it supports AA per se, but you could always wratchet up your tris on your models, or at least the ones that matter to you.</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-02-17T02:47:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3746#p3746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Anyway to get AA or FXAA to work in maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3745#p3745"/>
			<content type="html"><![CDATA[<p>Overall maratis is a great engine/editor but i have noticed the edges on my models can be pixelated at the edges, Can anything be done about this.</p>]]></content>
			<author>
				<name><![CDATA[blend]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1343</uri>
			</author>
			<updated>2013-02-17T01:12:02Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3745#p3745</id>
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