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		<title><![CDATA[Maratis forum - Anyway to get AA or FXAA to work in maratis]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=593</link>
		<description><![CDATA[The most recent posts in Anyway to get AA or FXAA to work in maratis.]]></description>
		<lastBuildDate>Mon, 18 Feb 2013 05:07:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3753#p3753</link>
			<description><![CDATA[<p>Hi,</p><p>by default antialiasing in not activated,<br />but you can enable hardware MSAA in your 3d card properties,<br />or you can use render to texture and write a FXAA shader (see gamemaker second link).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 18 Feb 2013 05:07:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3753#p3753</guid>
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			<title><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3748#p3748</link>
			<description><![CDATA[<p><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a> &lt; maybe that page will help you find what you need.</p><p>Sorry I don&#039;t know enough about engine yet, to verify.</p><p>THis might also help: <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a></p><p>I am positive somebody will chime in soon that knows or with luck the pages I offered will suffice ( or maybe you found your answers on your own by now)</p><p>cu<br />Gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 17 Feb 2013 04:23:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3748#p3748</guid>
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		<item>
			<title><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3747#p3747</link>
			<description><![CDATA[<p>I can&#039;t see why it wouldn&#039;t be supported since it&#039;s just a glsl shader.</p><p>(can you please move this to general i didn&#039;t mean to post this in news)</p>]]></description>
			<author><![CDATA[dummy@example.com (blend)]]></author>
			<pubDate>Sun, 17 Feb 2013 03:20:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3747#p3747</guid>
		</item>
		<item>
			<title><![CDATA[Re: Anyway to get AA or FXAA to work in maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3746#p3746</link>
			<description><![CDATA[<p>Well it depends on the game, and I have not delved into engine enough to know if it supports AA per se, but you could always wratchet up your tris on your models, or at least the ones that matter to you.</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 17 Feb 2013 02:47:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3746#p3746</guid>
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		<item>
			<title><![CDATA[Anyway to get AA or FXAA to work in maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3745#p3745</link>
			<description><![CDATA[<p>Overall maratis is a great engine/editor but i have noticed the edges on my models can be pixelated at the edges, Can anything be done about this.</p>]]></description>
			<author><![CDATA[dummy@example.com (blend)]]></author>
			<pubDate>Sun, 17 Feb 2013 01:12:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3745#p3745</guid>
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