<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - Compilation error with iPhonePublishing Project and xcode 4.6]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=617</link>
		<description><![CDATA[The most recent posts in Compilation error with iPhonePublishing Project and xcode 4.6.]]></description>
		<lastBuildDate>Wed, 20 Mar 2013 04:56:59 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Compilation error with iPhonePublishing Project and xcode 4.6]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3871#p3871</link>
			<description><![CDATA[<p>Hi, thanks for reporting,<br />it&#039;s corrected, please update svn code.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 20 Mar 2013 04:56:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3871#p3871</guid>
		</item>
		<item>
			<title><![CDATA[Compilation error with iPhonePublishing Project and xcode 4.6]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3870#p3870</link>
			<description><![CDATA[<p>Hi,</p><p>When I try to compile the&nbsp; iPhonePublishing project with xcode 4.6 and IOS 6.2, I&#039;ve several errors.<br />The first errors are :<br />MiOSStandardRenderer.cpp:255: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:256: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:257: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:505: error: ambiguous overload for &#039;operator*&#039; in &#039;*MTexture::getTexScale() const()</p><p>I am not familiar with cpp files.<br />Please help me.<br />Regards,<br />Nicolas</p>]]></description>
			<author><![CDATA[dummy@example.com (sacatak)]]></author>
			<pubDate>Tue, 19 Mar 2013 23:50:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3870#p3870</guid>
		</item>
	</channel>
</rss>
