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	<title type="html"><![CDATA[Maratis forum - Blender game engine bathroom demo ported to maratis]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=626&amp;type=atom"/>
	<updated>2013-04-01T01:29:51Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=626</id>
		<entry>
			<title type="html"><![CDATA[Re: Blender game engine bathroom demo ported to maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3903#p3903"/>
			<content type="html"><![CDATA[<p>I have finished \o/. All objects are ported <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a href="http://pix.tdct.org/upload/original/1364779118.jpg"><span class="postimg"><img src="http://pix.tdct.org/upload/img/1364779118.jpg" alt="http://pix.tdct.org/upload/img/1364779118.jpg" /></span></a><br /><a href="http://pix.tdct.org/upload/original/1364779519.jpg"><span class="postimg"><img src="http://pix.tdct.org/upload/img/1364779519.jpg" alt="http://pix.tdct.org/upload/img/1364779519.jpg" /></span></a></p><p>It&#039;s amazing what Maratis can do. Both scenes look very close.</p><p>Two things are missing from this port. The reflection and ambiant occlusion texture. I think the default shader doesn&#039;t support them <img src="http://forum.maratis3d.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" />.</p><p>@anael I will try emit map tomorrow <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p>]]></content>
			<author>
				<name><![CDATA[samυncle]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1434</uri>
			</author>
			<updated>2013-04-01T01:29:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3903#p3903</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender game engine bathroom demo ported to maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3898#p3898"/>
			<content type="html"><![CDATA[<p>Hi, it looks nice already, I&#039;m amazed that you discovered Maratis only one day ago !</p><p>The emit map can be used to add light, for emit effects (lamp flickering) or to apply a baked lightmap,<br />it needs to be an rgb image, if you used a greyscale image it can explain why your mesh disappeared.<br />The texture is also affected by the &quot;emit&quot; value in the material properties.</p><p>You can also write your own shaders in glsl, here is an example : <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-03-30T09:37:17Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3898#p3898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blender game engine bathroom demo ported to maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3897#p3897"/>
			<content type="html"><![CDATA[<p>Hello everybody <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I have discovered yesterday maratis when I was looking for an Unity3D open source clone.</p><p>To test it I tried to port the <a href="http://www.youtube.com/watch?v=pc9JWYuUa2o">bathroom demo</a> which shows some nice features of the blender game engine.</p><p>Here is my first sreenshoot</p><p><a href="http://pix.toile-libre.org/upload/original/1364604293.jpg"><span class="postimg"><img src="http://pix.toile-libre.org/upload/img/1364604293.jpg" alt="http://pix.toile-libre.org/upload/img/1364604293.jpg" /></span></a></p><p>As you can see the result looks pretty good <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p><p>Next step:<br />-&gt; Add the others objects<br />-&gt; Add my own shader for the billboard<br />-&gt; Improve the default shader to add detail map and ambiant occlusion mapping</p><p>However I have some issues and questions.<br />What is the purpose of emit map ? It&#039;s an additive layer ?<br />I think I found a bug. When I add an emit map the mesh disappears in maratis editor</p>]]></content>
			<author>
				<name><![CDATA[samυncle]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1434</uri>
			</author>
			<updated>2013-03-30T01:26:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3897#p3897</id>
		</entry>
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