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		<title><![CDATA[Maratis forum - Blender game engine bathroom demo ported to maratis]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=626</link>
		<description><![CDATA[The most recent posts in Blender game engine bathroom demo ported to maratis.]]></description>
		<lastBuildDate>Mon, 01 Apr 2013 01:29:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: Blender game engine bathroom demo ported to maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3903#p3903</link>
			<description><![CDATA[<p>I have finished \o/. All objects are ported <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a href="http://pix.tdct.org/upload/original/1364779118.jpg"><span class="postimg"><img src="http://pix.tdct.org/upload/img/1364779118.jpg" alt="http://pix.tdct.org/upload/img/1364779118.jpg" /></span></a><br /><a href="http://pix.tdct.org/upload/original/1364779519.jpg"><span class="postimg"><img src="http://pix.tdct.org/upload/img/1364779519.jpg" alt="http://pix.tdct.org/upload/img/1364779519.jpg" /></span></a></p><p>It&#039;s amazing what Maratis can do. Both scenes look very close.</p><p>Two things are missing from this port. The reflection and ambiant occlusion texture. I think the default shader doesn&#039;t support them <img src="http://forum.maratis3d.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" />.</p><p>@anael I will try emit map tomorrow <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p>]]></description>
			<author><![CDATA[dummy@example.com (samυncle)]]></author>
			<pubDate>Mon, 01 Apr 2013 01:29:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3903#p3903</guid>
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			<title><![CDATA[Re: Blender game engine bathroom demo ported to maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3898#p3898</link>
			<description><![CDATA[<p>Hi, it looks nice already, I&#039;m amazed that you discovered Maratis only one day ago !</p><p>The emit map can be used to add light, for emit effects (lamp flickering) or to apply a baked lightmap,<br />it needs to be an rgb image, if you used a greyscale image it can explain why your mesh disappeared.<br />The texture is also affected by the &quot;emit&quot; value in the material properties.</p><p>You can also write your own shaders in glsl, here is an example : <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 30 Mar 2013 09:37:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3898#p3898</guid>
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			<title><![CDATA[Blender game engine bathroom demo ported to maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=3897#p3897</link>
			<description><![CDATA[<p>Hello everybody <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I have discovered yesterday maratis when I was looking for an Unity3D open source clone.</p><p>To test it I tried to port the <a href="http://www.youtube.com/watch?v=pc9JWYuUa2o">bathroom demo</a> which shows some nice features of the blender game engine.</p><p>Here is my first sreenshoot</p><p><a href="http://pix.toile-libre.org/upload/original/1364604293.jpg"><span class="postimg"><img src="http://pix.toile-libre.org/upload/img/1364604293.jpg" alt="http://pix.toile-libre.org/upload/img/1364604293.jpg" /></span></a></p><p>As you can see the result looks pretty good <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p><p>Next step:<br />-&gt; Add the others objects<br />-&gt; Add my own shader for the billboard<br />-&gt; Improve the default shader to add detail map and ambiant occlusion mapping</p><p>However I have some issues and questions.<br />What is the purpose of emit map ? It&#039;s an additive layer ?<br />I think I found a bug. When I add an emit map the mesh disappears in maratis editor</p>]]></description>
			<author><![CDATA[dummy@example.com (samυncle)]]></author>
			<pubDate>Sat, 30 Mar 2013 01:26:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=3897#p3897</guid>
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