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	<title type="html"><![CDATA[Maratis forum - Third game: Poor Devil]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=652&amp;type=atom"/>
	<updated>2013-04-26T20:20:48Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=652</id>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4081#p4081"/>
			<content type="html"><![CDATA[<p>Thanks Vegas and Alinor. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Ah, I will look into it next time I make a map.</p><p>Cool.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-04-26T20:20:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4081#p4081</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4079#p4079"/>
			<content type="html"><![CDATA[<p>I still don&#039;t quite see the relevance to using a &#039;blendmap&#039; ( fancy name for colormap, which most standalone terrain apps produce as output ) , given the mention on these forums for using it, &#039;seems&#039; to offer more control than stencil, and is easier to use ? I don&#039;t see how needing to setup shaders is easier than simply using the incredibly easy stencilmap in blender ( you don&#039;t even really need to use stencils, as you just make your model, unwrap it , load your textures, go into texture paint, , and click &#039;new&#039;, click on a texture as they load in the popup GUI that comes up,and start painting your model).</p><p>I think what is getting lost here, is that fact that no one is discussing&nbsp; &#039;how&#039; you create a blendmap <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> How is it done ?<br />I&#039;ve never seen any blender tutorial refer to blendmaps, colormaps or anything, but if someone has a tutorial somewhere, that would be awesome, but until then at least in blender, Ill continue to use the very simple procedure of adding new textures, unwrapping mesh, go into texture paint mode, choose &#039;texture&#039; in viewport shading, see over at far left of blender UI where you see a colorwheel, go down past &#039;alpha&#039; that is checked, and down past that is &lt;Texture, so click on the arrow, and click inside a red and white checked image and choose which texture you want , and then start painting . When done export to Maratis, it worked here&nbsp; so it should for others. This might seem crazy complicated at first, but then anything is at first.</p><p>Cheers<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-04-26T03:51:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4079#p4079</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4075#p4075"/>
			<content type="html"><![CDATA[<p>quite funny&nbsp; <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Do you Know that you can blend several texture thanks to a glsl shader to make better terrain ?</p><p>the thread is here : <br /><a href="http://forum.maratis3d.com/viewtopic.php?id=15">http://forum.maratis3d.com/viewtopic.php?id=15</a></p>]]></content>
			<author>
				<name><![CDATA[Alinor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=64</uri>
			</author>
			<updated>2013-04-25T22:42:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4075#p4075</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4073#p4073"/>
			<content type="html"><![CDATA[<p>That&#039;s cute <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> I like it more than the previous ones, keep going on <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-04-25T18:55:39Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4073#p4073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4068#p4068"/>
			<content type="html"><![CDATA[<p>Hehe it is written in Lua.</p><p>Well, looking at the dates of the script last change and date of the first model made it&#039;s 4 days. So probably 4 or 5 days. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-04-25T13:59:28Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4068#p4068</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4024#p4024"/>
			<content type="html"><![CDATA[<p>It&#039;s all in lua isn&#039;t it ?</p><p>To do it in c++ don&#039;t you need to create a gameplugin ?</p><p>I assumed it was Lua, because of the large lua script that rpg comes with .</p><p>I&#039;m just curious, you say you&#039;ve been programing only since December, well you must learn Very fast to do what you did, in only 4 months ;)_ I can&#039;t imagine understanding the howto of complicated logic like that, in &#039;under&#039; four months. Im glad you can, it just surprises me is all ;)_)</p><p>How long did it take you to write the lua script ?</p><p>thx<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-04-18T18:56:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4024#p4024</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4020#p4020"/>
			<content type="html"><![CDATA[<p>Nice <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> is it done all in LUA script? or ? <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />err i think you done it in C++ <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> nevermind <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[pleedian]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1409</uri>
			</author>
			<updated>2013-04-18T15:18:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4020#p4020</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4019#p4019"/>
			<content type="html"><![CDATA[<p>Thank you! I do. I have programmed since christmas.</p><p>Hehe.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-04-18T12:19:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4019#p4019</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4016#p4016"/>
			<content type="html"><![CDATA[<p>I tried your game , seeing it in a different forum, and I just wanted to add that while extremely simple, it most definitely told me you likely have some background in programming, given having gone through the script, there were things I wasn&#039;t understanding, as far as logic and how some of the values play out. How much programming experience do you have ?</p><p>Oh btw, ( I suppose you already know) there is some bad tearing in your terrain object, and I suspect it was from a few bad uvmapping areas ?</p><p>I&#039;ts clear you put in quite&nbsp; a bit of thought/programming into this which certainly at the very least is a incentive to others to do the same <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Thanks for your offering to Maratis.</p><p>cheers<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-04-17T16:36:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4016#p4016</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Third game: Poor Devil]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4014#p4014"/>
			<content type="html"><![CDATA[<p>This is my third game. Just a small open-world RPG where you play as a tiny goblin fending for himself. Currently you can eat, fight and practice mysticism: </p><p><a href="http://www.uploadmb.com/dw.php?id=1366212791">http://www.uploadmb.com/dw.php?id=1366212791</a></p><p>* Game controls.</p><p>W - Forward<br />S - Backward</p><p>Use mouse to turn.</p><p>SPACE - Jump</p><p>Middle mouse button - Wield/Sheath<br />Left mouse button - Attack<br />Right mouse button - Block</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-04-17T15:28:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4014#p4014</id>
		</entry>
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