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	<title type="html"><![CDATA[Maratis forum - large terrain in editor only shows flat components]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=659&amp;type=atom"/>
	<updated>2013-05-05T16:52:20Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=659</id>
		<entry>
			<title type="html"><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4116#p4116"/>
			<content type="html"><![CDATA[<p>OK everyone..Bitpuffin and I got this figured out ( he thought of it though, but teamwork!),,</p><p>Had to change camera far clip in maratis editor, then EVERYthing showed up fine:)</p><p>Whew...what a relief.</p><p>But there is one tiny issue..I had to set clip far ( my mesh is like, 9kx9k in blender; ya I know...its HUGE but I meant it to be LOL) to at least 5000.0 to even get the shorter items in my mesh to even show up initially when I press pacman..it takes 8000 to be better, but 10000.00 to be what seems like perfect in letting everything show up as it does in blender .</p><p>If we have 10 BU&#039;s =1 MU, then why this disparity in needed camera far clip ?</p><p>Regardless..I &#039;m SO happy I finallly resolved this, as now I can move forward with level design and coding/scripting.</p><p>EDIT EDIT: OK, discussed this with nistur, and the jury is in that clipping plane is linear, meaning that while 5000 was mostly enough to see entire mesh at z=0, that given center of my mesh is 9000z, that I needed higher value to see all.</p><p>Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-05-05T16:52:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4116#p4116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4112#p4112"/>
			<content type="html"><![CDATA[<p>I have another issue, relating to a non sub-meshed terrain , exported as .mesh into maratis, and though the camera setup is perfect as in left, right fwd and back, - moving around still shows no height&nbsp; whatsoever, and this has a very high spire in it as you know from my email, etc.</p><p>What could be causing this ?</p><p>I checked the .mesn file, and there are no issues that I can see atm.</p><p>Also the current maratis scene in question ( only one level atm), has 4 lights, so I should be seeing light during play, but as well, the entire terrain mesh is flat as far as visuals go, and I made sure by moving around alot, and its just flat and dark.</p><p>I just tested with another mesh,making sure rotation and scale were applied, and that no submesh show anywhere , which they do not, and I still get all flat, non lit terrain, where movement works just fine.</p><p>I also, to be sure I wasn&#039;t imaging all of this &lt;ha&gt;, and tested same mesh in anther engines editor,and it shows up fine there, so Im stumped.</p><p>Thx<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-05-05T02:31:25Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4112#p4112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4111#p4111"/>
			<content type="html"><![CDATA[<p>Ok sorry, I got your replyto email, and while im not sure how to fix it in blender,ill look into it.</p><p>EDIT EDIT: I did some quick sleuthing,and I very much see what happened...I separated mesh incorrectly is all, so thx for helping me with that Anael <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><br /><p>thx<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-05-05T01:08:54Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4111#p4111</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4108#p4108"/>
			<content type="html"><![CDATA[<p>Hi, I&#039;m not sure to understand, is the terrain not correctly visible for some parts ?<br />Is it a bounding box problem ? send me a screenshot to give me a better idea.</p><p>In the meanwhile, try to clear the terrain matrix in Blender to be sure that the bounding box is ok :</p><p><span class="postimg"><img src="http://www.maratis3d.com/tmp/blender.jpg" alt="http://www.maratis3d.com/tmp/blender.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-05-04T06:46:54Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4108#p4108</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[large terrain in editor only shows flat components]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4107#p4107"/>
			<content type="html"><![CDATA[<p>HI ,</p><p>I&#039;m having some trouble with very large scaled terrain ( trying to implement something unique is all ) ( scaled in blender) and I am wondering something. I checked all the latest releases going back to 3.1 , and Im not seeing any mention of the scaling code you mentioned having been placed in any subsequent release. Did I miss it or is it just not quite ready?</p><p>I tried splitting mesh up and that didn&#039;t to make any difference. I have other large terrains that are working. This mesh however is unique in that its larger than anything I&quot;ve tried to date, but its &#039;z&#039; values are also rather high. Is this causing all the mesh to not be visible short of low laying areas ?</p><p>I can post a screenshot if needed.</p><p>Cheers<br />Gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-05-04T03:44:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4107#p4107</id>
		</entry>
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