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		<title><![CDATA[Maratis forum - large terrain in editor only shows flat components]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=659</link>
		<description><![CDATA[The most recent posts in large terrain in editor only shows flat components.]]></description>
		<lastBuildDate>Sun, 05 May 2013 16:52:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4116#p4116</link>
			<description><![CDATA[<p>OK everyone..Bitpuffin and I got this figured out ( he thought of it though, but teamwork!),,</p><p>Had to change camera far clip in maratis editor, then EVERYthing showed up fine:)</p><p>Whew...what a relief.</p><p>But there is one tiny issue..I had to set clip far ( my mesh is like, 9kx9k in blender; ya I know...its HUGE but I meant it to be LOL) to at least 5000.0 to even get the shorter items in my mesh to even show up initially when I press pacman..it takes 8000 to be better, but 10000.00 to be what seems like perfect in letting everything show up as it does in blender .</p><p>If we have 10 BU&#039;s =1 MU, then why this disparity in needed camera far clip ?</p><p>Regardless..I &#039;m SO happy I finallly resolved this, as now I can move forward with level design and coding/scripting.</p><p>EDIT EDIT: OK, discussed this with nistur, and the jury is in that clipping plane is linear, meaning that while 5000 was mostly enough to see entire mesh at z=0, that given center of my mesh is 9000z, that I needed higher value to see all.</p><p>Gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 05 May 2013 16:52:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4116#p4116</guid>
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			<title><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4112#p4112</link>
			<description><![CDATA[<p>I have another issue, relating to a non sub-meshed terrain , exported as .mesh into maratis, and though the camera setup is perfect as in left, right fwd and back, - moving around still shows no height&nbsp; whatsoever, and this has a very high spire in it as you know from my email, etc.</p><p>What could be causing this ?</p><p>I checked the .mesn file, and there are no issues that I can see atm.</p><p>Also the current maratis scene in question ( only one level atm), has 4 lights, so I should be seeing light during play, but as well, the entire terrain mesh is flat as far as visuals go, and I made sure by moving around alot, and its just flat and dark.</p><p>I just tested with another mesh,making sure rotation and scale were applied, and that no submesh show anywhere , which they do not, and I still get all flat, non lit terrain, where movement works just fine.</p><p>I also, to be sure I wasn&#039;t imaging all of this &lt;ha&gt;, and tested same mesh in anther engines editor,and it shows up fine there, so Im stumped.</p><p>Thx<br />Gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 05 May 2013 02:31:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4112#p4112</guid>
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			<title><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4111#p4111</link>
			<description><![CDATA[<p>Ok sorry, I got your replyto email, and while im not sure how to fix it in blender,ill look into it.</p><p>EDIT EDIT: I did some quick sleuthing,and I very much see what happened...I separated mesh incorrectly is all, so thx for helping me with that Anael <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><br /><p>thx<br />Gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 05 May 2013 01:08:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4111#p4111</guid>
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			<title><![CDATA[Re: large terrain in editor only shows flat components]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4108#p4108</link>
			<description><![CDATA[<p>Hi, I&#039;m not sure to understand, is the terrain not correctly visible for some parts ?<br />Is it a bounding box problem ? send me a screenshot to give me a better idea.</p><p>In the meanwhile, try to clear the terrain matrix in Blender to be sure that the bounding box is ok :</p><p><span class="postimg"><img src="http://www.maratis3d.com/tmp/blender.jpg" alt="http://www.maratis3d.com/tmp/blender.jpg" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 04 May 2013 06:46:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4108#p4108</guid>
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			<title><![CDATA[large terrain in editor only shows flat components]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4107#p4107</link>
			<description><![CDATA[<p>HI ,</p><p>I&#039;m having some trouble with very large scaled terrain ( trying to implement something unique is all ) ( scaled in blender) and I am wondering something. I checked all the latest releases going back to 3.1 , and Im not seeing any mention of the scaling code you mentioned having been placed in any subsequent release. Did I miss it or is it just not quite ready?</p><p>I tried splitting mesh up and that didn&#039;t to make any difference. I have other large terrains that are working. This mesh however is unique in that its larger than anything I&quot;ve tried to date, but its &#039;z&#039; values are also rather high. Is this causing all the mesh to not be visible short of low laying areas ?</p><p>I can post a screenshot if needed.</p><p>Cheers<br />Gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sat, 04 May 2013 03:44:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4107#p4107</guid>
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