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		<title><![CDATA[Maratis forum - iPhone publishing]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=66</link>
		<description><![CDATA[The most recent posts in iPhone publishing.]]></description>
		<lastBuildDate>Wed, 26 Feb 2014 21:25:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6494#p6494</link>
			<description><![CDATA[<p>I&#039;ve just heard too much &#039;iffy&#039; about ouya to put my money on it.</p><p>I sold my imac 17&quot; today, so I have more options, and Im heavily leaning on buying a MacBook pro so I have mobility&nbsp; for dev&#039;ing, we&#039;ll see.</p><p>YOu don&#039;t need to upgrade btw, your mac can dev, because you meet the mac hardware requirement at least, but you also need , as you prob. know, 2gb of ram and a intel cpu based system.</p><p>I can go android today but Im just not sold on the stability of the market OR the stability of the software ( from my own and friends experience, we know that to be so, unfortunately ) , so atm I truly think mac may be the only option.</p><p>I also signed up for PSM via psvita, for free so that option Im definitely pursuing <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />,,,The vita is a really kewl device and has amazing visuals, and is portable of course always a plus, but Im not sure how its marketshare is going to hold up given the competition, we&#039;ll see. I think it will increase to&nbsp; &nbsp; game sharing with PS4.</p><p>I&quot;d love to see more opinions on this.</p><p>Good luck with your mac dev&#039;ing, as you certainly should be good to go, but you need Mountain Lion to &#039;publish&#039; OR in fact, to use xcode &#039;5&#039;.</p><p>cu<br />vd</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Wed, 26 Feb 2014 21:25:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6494#p6494</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6490#p6490</link>
			<description><![CDATA[<p>Hey, Vegan.</p><p>I wouldn&#039;t knock the OUYA quite yet. The Tegra SoC it uses is still quite formidable. The controller also utilizes a nice Bluetooth DSP for sending and receiving signals to-and-from the console.</p><p>As somebody who owns a Raspberry Pi, Beaglebone Black, and has a vested interest in ARM-based SoCs, I think the OUYA is a nice piece of hardware, and there&#039;s no reason to dismiss it in any way. What&#039;s even cooler is the fact that we&#039;ll soon have 64-bit ARM CPUs to tinker with, which opens up a whole new world of energy-efficient computing possibilities.</p><p>The Apple ecosystem is certainly &quot;stable&quot;, but it is also &quot;pay-to-play&quot;, which I don&#039;t like. I think open-source technology is the natural direction for our industry to go, as it makes everything more accessible for developers and end users.</p><p>I&#039;m sorry that you&#039;re going to have to upgrade your machine in order to use the latest tools... have you considered just purchasing a MacBook Air? Or the 13-inch MacBook Pro? Both of those are just a little over $1,000, and would give you access to everything you need to continue doing iOS Development/Publishing for the immediate and near future.</p><p>I know it&#039;s a little pricey, and I definitely feel you. The Mac I&#039;m using is from late 2007, and the cost of new hardware is why I haven&#039;t upgraded yet. When I&#039;m not using this machine, I&#039;m using a new Lenovo I recent got which runs Debian &quot;Jessie&quot;, so I sort of have one foot in, one foot out.</p><p>Anyway, let us know what you decide to do. I always like to hear other peoples&#039; perspectives on technology and what they think.</p><p>Cheers! <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Wed, 26 Feb 2014 16:01:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6490#p6490</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6489#p6489</link>
			<description><![CDATA[<div class="quotebox"><cite>sunnystormy wrote:</cite><blockquote><p>Hey Vegan!</p><p>I currently work as an iOS Developer, and I think you can still publish if you&#039;re targeting 6.1.</p><p>Outside of the iTunes App Store, I don&#039;t think there&#039;s a distribution channel unless you&#039;re willing to cater to Jailbroken iPhones.</p><p>Speaking of which, are we considering porting the engine to Android? That would give us an open alternative to Apple. : )</p></blockquote></div><p>Im a bit worried about androids fractured hardware base, so in part that was why I was going for the more stable ( in that regard ) iOs base.</p><p>BUt I do have a 10&quot; tablet I guess that would be fun getting maratis to run on..its nothing amazing b ut it might be fun tinkering.</p><p>I thought about OUYA, but I dont&#039; think the hardware specs are particularly impressive, and I h ear ? the controller is kinda cheap ? &lt;what do others here think ?&gt;</p><p>Anyway , the problem I may not have explained well enough, is ( imho anyway) the sad truth of expensive apple hardware , and that to publish, while my current imac 17&quot; meets the requirements np at all, I don&#039;t when it comes to age of the imac itself, which is 2006, and minimum ( given mountain lion is bare minimum to get on Ios app store) is mid 2007, so im forced to buy hardware, which is really I think a sad deal apple&nbsp; has setup, and where its SO much easier to get going with android, unless Ive missed something..I got a Visual Land Prestige&nbsp; 10&quot; tablet for $73 +$10 shipping, and I&#039;m SO pleased with it, though&nbsp; I had to&nbsp; &#039;hack&#039; in google app market LOL..easy enough, but major hassle. <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />) So my point is,&nbsp; with the huge market android has though Im unsure of all else, its dreadfully easy to get going and published ( and 3/4&#039;s cheaper albeit than apple), even though im a bit more sold on the iOS market and their innovation never ceases to amaze me..but anyway just ideas Im throwing out there to see what others think.</p><br /><br /><p>cu<br />vd</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Wed, 26 Feb 2014 04:38:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6489#p6489</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6485#p6485</link>
			<description><![CDATA[<div class="quotebox"><cite>sunnystormy wrote:</cite><blockquote><div class="quotebox"><cite>Dahnielson wrote:</cite><blockquote><p>Btw, I&#039;m already working on a port for Android. Just haven&#039;t had time to finish it as I&#039;ve been refactoring some other stuff.</p></blockquote></div><p>Awesome, man. Let us know when you finish it. I&#039;ve got a Nexus 7 that I wouldn&#039;t mind using for testing. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Yep, got an Nexus 7 myself (the old one with Tegra 3) which was my motivation in addition to getting Maratis onto OUYA.</p>]]></description>
			<author><![CDATA[dummy@example.com (Dahnielson)]]></author>
			<pubDate>Tue, 25 Feb 2014 16:15:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6485#p6485</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6484#p6484</link>
			<description><![CDATA[<div class="quotebox"><cite>Dahnielson wrote:</cite><blockquote><p>Btw, I&#039;m already working on a port for Android. Just haven&#039;t had time to finish it as I&#039;ve been refactoring some other stuff.</p></blockquote></div><p>Awesome, man. Let us know when you finish it. I&#039;ve got a Nexus 7 that I wouldn&#039;t mind using for testing. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Tue, 25 Feb 2014 15:41:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6484#p6484</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6479#p6479</link>
			<description><![CDATA[<div class="quotebox"><cite>sunnystormy wrote:</cite><blockquote><p>Hey Vegan!</p><p>I currently work as an iOS Developer, and I think you can still publish if you&#039;re targeting 6.1.</p><p>Outside of the iTunes App Store, I don&#039;t think there&#039;s a distribution channel unless you&#039;re willing to cater to Jailbroken iPhones.</p><p>Speaking of which, are we considering porting the engine to Android? That would give us an open alternative to Apple. : )</p></blockquote></div><p>Btw, I&#039;m already working on a port for Android. Just haven&#039;t had time to finish it as I&#039;ve been refactoring some other stuff.</p>]]></description>
			<author><![CDATA[dummy@example.com (Dahnielson)]]></author>
			<pubDate>Mon, 24 Feb 2014 17:43:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6479#p6479</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6475#p6475</link>
			<description><![CDATA[<p>Hey Vegan!</p><p>I currently work as an iOS Developer, and I think you can still publish if you&#039;re targeting 6.1.</p><p>Outside of the iTunes App Store, I don&#039;t think there&#039;s a distribution channel unless you&#039;re willing to cater to Jailbroken iPhones.</p><p>Speaking of which, are we considering porting the engine to Android? That would give us an open alternative to Apple. : )</p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Mon, 24 Feb 2014 15:18:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6475#p6475</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6474#p6474</link>
			<description><![CDATA[<p>the xcode project might need to be update but it can normally work on all ios,<br />it&#039;s some time I didn&#039;t test the build, my mac system is not up to date with the newest emulator.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 24 Feb 2014 10:37:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6474#p6474</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6473#p6473</link>
			<description><![CDATA[<p>I know this is late to post here, but, can maratis work on a iPhone 3gs ?<br />Atm, and likely to stay that way, anything higher is just too expensive. <br />Apple does love its pricing schemes <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Also, short of not having ios7 ,&nbsp; where&nbsp; is one able to sell games/apps , if not on app store where<br />only current ios7 stuff is allowed ?</p><p>cu<br />vd</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 23 Feb 2014 20:33:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6473#p6473</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2960#p2960</link>
			<description><![CDATA[<p>It&#039;s a bit confusing yes, I guess you have to use texture2D instead and use a texture with mipmap disabled.</p><p>Thanks for the comments : )<br />welcome to the forum !</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 21 Nov 2012 15:12:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2960#p2960</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2959#p2959</link>
			<description><![CDATA[<p>Hi, anael, thanks for your fast reply:). I did a googling and find a note in&nbsp; “OpenGL ES 2.0 API Quick Reference Card” by Khronos Group，it says texture2DLod &quot;Available only in vertex shaders &quot;. I&#039;m totally confused+_+. I&#039;ll do some research for this.</p><p>BTW, althrough I&#039;m new to Maratis, I&#039;ll say it is really an awesome engne! I like it&#039;s cute logo, it&#039;s easy to use editor and nice&amp;clean render scene, also the code is easy to follow and it&#039;s a good start point to study build an custom game engine, thanks for your 10 long years working!</p>]]></description>
			<author><![CDATA[dummy@example.com (erosnick)]]></author>
			<pubDate>Wed, 21 Nov 2012 14:18:09 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2959#p2959</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2958#p2958</link>
			<description><![CDATA[<p>Hi erosnick,<br />I had a look on the web, nothing sure but yes it seems that iOS 5 doesn&#039;t support this function anymore,<br />strange, is it a bug of the os I don&#039;t know.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 21 Nov 2012 12:32:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2958#p2958</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2957#p2957</link>
			<description><![CDATA[<p>Does iOS version above 4.x(5.x, 6.x) no longer support glsl function texture2DLod? When I running the example(load CartoonTPots.level) the log says “Call to undeclared function &#039;textureLod&#039;”，my dev enviroment is xcode 4.5 + iOS 6.0,thanks!</p>]]></description>
			<author><![CDATA[dummy@example.com (erosnick)]]></author>
			<pubDate>Wed, 21 Nov 2012 11:48:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2957#p2957</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2864#p2864</link>
			<description><![CDATA[<p>Hi, thank you zaraasran,</p><p>it&#039;s probably my fault after modifying the xcode project, I probably linked the ressources in the bad way and send it to svn.<br />I&#039;ll try to update it better soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 01 Nov 2012 21:19:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2864#p2864</guid>
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			<title><![CDATA[Re: iPhone publishing]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2860#p2860</link>
			<description><![CDATA[<p>I did some debugging, and I found out that it seems the application can&#039;t load the scene<br />&quot;levels/ballTest.level&quot;</p><p>Maybe the levels aren&#039;t copied to the simulator properly ?<br />I haven&#039;t changed anything, so I guess the resources are linked correctly too.<br />That is, they appear under the &quot;Resources&quot; folder in xcode.<br />Unless I have to do another thing to do the linking properly.</p><p>Any ideas ?</p><p><strong>[Update]</strong></p><p>I think I found the reason. It seems that the resources are set up correctly, but the paths aren&#039;t.<br />So for example, I can load <br />&quot;ballTest.level&quot;</p><p>but not &quot;levels/ballTest.level&quot;</p><p>And of course the same goes for the other resources as well.<br />Any idea why it&#039;s like this ? The levels are still grouped under &quot;levels&quot; in the &quot;Resources&quot; folder</p><p><strong>[Update2]</strong></p><p>Ok, figured this out !<br />The colors of the folders under the &quot;Resources&quot; folder were all yellow, which seem to mean that the resources are going to be copied to the app root.</p><p>Ref: <a href="https://iphonedevsdk.vanillaforums.com/forum/iphone-sdk-development/6457-xcode-folder-directories.html">https://iphonedevsdk.vanillaforums.com/ &#133; ories.html</a></p><p>So, I deleted them all first, and added them all again, and it worked. Phew <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />But I am not sure why it&#039;s like that on my side. Is it just me ?</p>]]></description>
			<author><![CDATA[dummy@example.com (zaraasran)]]></author>
			<pubDate>Thu, 01 Nov 2012 15:11:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2860#p2860</guid>
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