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		<title><![CDATA[Maratis forum - simple cube in blender]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=67</link>
		<description><![CDATA[The most recent posts in simple cube in blender.]]></description>
		<lastBuildDate>Sun, 13 Mar 2011 14:06:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: simple cube in blender]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=219#p219</link>
			<description><![CDATA[<p>It works! and perfectly!<br />thanks for the hint Anael, <br />and thanks for the imageshark link, Vegas</p><p>now the cube is exported consistently to what I see inside blender, as you can see in the image: <br /><span class="postimg"><img src="http://img849.imageshack.us/i/cubecomparison.png" alt="cube_maratis" /></span><br />(<a href="http://img849.imageshack.us/i/cubecomparison.png">http://img849.imageshack.us/i/cubecomparison.png</a>)</p><p>thanks!!</p>]]></description>
			<author><![CDATA[dummy@example.com (dbacchet)]]></author>
			<pubDate>Sun, 13 Mar 2011 14:06:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=219#p219</guid>
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		<item>
			<title><![CDATA[Re: simple cube in blender]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=216#p216</link>
			<description><![CDATA[<p>And for the future, you can upload images there : <a href="http://imageshack.us/">http://imageshack.us/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Sun, 13 Mar 2011 12:11:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=216#p216</guid>
		</item>
		<item>
			<title><![CDATA[Re: simple cube in blender]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=215#p215</link>
			<description><![CDATA[<p>You need to use a modifier in blender, it&#039;s called &quot;edge split&quot;.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 13 Mar 2011 10:52:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=215#p215</guid>
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		<item>
			<title><![CDATA[simple cube in blender]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=214#p214</link>
			<description><![CDATA[<p>Hi,<br />I started playing a little with the blender exporter, and I &#039;m stuck in a very stupid problem...<br />If I try to export a simple cube, the shading in Maratis looks &quot;smooth&quot; at the vertices, producing a strange effect. One vertex is very bright, while the opposite is dark; and this happens also if I tile the cubes...<br />I suspect the problem is related on the way blender places the normals in the vertices (they are not aligned to the face normals). Any suggestion on how to export in order to get rid of this strangeness</p><p>thanks!!<br />Davide</p><p>P.S.<br />how can I upload some image, in order to better show the problem?</p>]]></description>
			<author><![CDATA[dummy@example.com (dbacchet)]]></author>
			<pubDate>Sat, 12 Mar 2011 16:28:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=214#p214</guid>
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