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	<title type="html"><![CDATA[Maratis forum - rayHit with objects from another scene]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=674&amp;type=atom"/>
	<updated>2013-05-22T19:52:13Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=674</id>
		<entry>
			<title type="html"><![CDATA[Re: rayHit with objects from another scene]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4204#p4204"/>
			<content type="html"><![CDATA[<p>mh, actually rayHit can only work with the current scene (because it uses the physics).<br />We should do something about that, there is a engine function doing raytracing manually that you can use in c++,<br />it should be ported it to lua.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-05-22T19:52:13Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4204#p4204</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[rayHit with objects from another scene]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4203#p4203"/>
			<content type="html"><![CDATA[<p>Hello community,</p><p>I am currently working on a GUI for my game with lua. I ran into problems while using rayHit to detect the selected component (a button in this case). I have all GUI stuff in another scene called gui-scene.</p><p>My question: Is it possible to use rayHit with objects from another scene? If yes, which camera would I need to calculate the ray (probably the camera of gui-scene)?</p><p>Sponk</p>]]></content>
			<author>
				<name><![CDATA[Sponk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1316</uri>
			</author>
			<updated>2013-05-22T15:56:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4203#p4203</id>
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