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		<title><![CDATA[Maratis forum - rayHit with objects from another scene]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=674</link>
		<description><![CDATA[The most recent posts in rayHit with objects from another scene.]]></description>
		<lastBuildDate>Wed, 22 May 2013 19:52:13 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: rayHit with objects from another scene]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4204#p4204</link>
			<description><![CDATA[<p>mh, actually rayHit can only work with the current scene (because it uses the physics).<br />We should do something about that, there is a engine function doing raytracing manually that you can use in c++,<br />it should be ported it to lua.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 22 May 2013 19:52:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4204#p4204</guid>
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		<item>
			<title><![CDATA[rayHit with objects from another scene]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4203#p4203</link>
			<description><![CDATA[<p>Hello community,</p><p>I am currently working on a GUI for my game with lua. I ran into problems while using rayHit to detect the selected component (a button in this case). I have all GUI stuff in another scene called gui-scene.</p><p>My question: Is it possible to use rayHit with objects from another scene? If yes, which camera would I need to calculate the ray (probably the camera of gui-scene)?</p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Wed, 22 May 2013 15:56:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4203#p4203</guid>
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